Come. Journey in a world of endless expanses, labyrinths littered with challenge, treasure, and unrelenting foes. Take on quests that will test you and your friends to go beyond the magic barriers of man. Form a guild that will become the seed of an empire, whether with a powerful economic bulwark, or with a mastery of all the great skills the deities created. Gratifying battles, and fantastic experiences await you in [TheWorld].
Update v1.9.4 [TheWorld] - New Voice FX & SFX for all player actions, Tactile and fun combat improvements, Interface enhancements, Performance tweaks, Character Customization, Town Content, and more!
Lots of changes this update so thorough testing and reporting is necessary to find and fix issues.
Added in a new targeting mechanic. Toggle it on and off using shift, and cycle through enemies with q and e. You can still fight without targeting enemies, but this should focus the combat a bit better. More actual maneuvering, less rotating and slashing like mad to make sure you don't miss.
Started splitting up the idle and attack animations by class. While all classes still share the same standard idle animation, they all have different combat idles that activate when targeting an enemy. There's a bit of overlap at the moment but as time goes on we'll get more animations, and alter the current animations to fit better.
Enemy AI tweaks, enemies should move and react in a bit more of a believable manner. Enemy stat tweaks, enemies should be more reasonable stat wise in this update.
Bounding box adjustments have been made to some monsters to address the issue with direct attacks missing. If you see any monsters that are excessively avoiding damage despite hitting them directly please post a bug report.
General animation improvements, minor changes to most animations. Changes made with the goal of making the animations feel more connected to the surroundings.
Completed first shop interior. While not yet in-game, you should see it in the near future along with the interiors for the other shops and guild @homes.
The first pass on the new male armor, shading, and customizations (eye color) have been added to this version. More color options for the armor coming in future updates, in addition to fixes and customizations for the female character.
New/Upgraded UI elements, most notably the upgraded inventory UI. This in addition to some fixes with the UI's function. The other UI will show up in upcoming updates as soon as the internal testing on them finishes. The design of the UI will likely be changed quite significantly as well in upcoming updates.
New Aqua Polis models from Keramory and Apeiron.
Minor Changes & Fixes
Some weapons have been scaled down to more appropriate sizes.
Stability fixes for users that have been unable to get past the login screen.
Smoother monster spawns, there should be less lag/crashes associated with monsters being killed/spawned.
Water no longer flickers on login.
The inventory UI shows 11 slots, but in reality only 10 of them work. The final consumable slot does nothing.
Some character customization options will leave the character with transparent bits.
More details coming in a dev blog later today. Gameplay videos will be posted once they're finished uploading.
Interesting note: You may find monsters that can jack items in the next update.