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The Old World is a top-down 2D Sandbox RPG focused on a dynamic game-play as well as creating a rare interaction with the environment and AI inside the game. The World is randomly generated, allowing for a fresh new start of an adventure every time you choose to create a new character. With an ever-changing World where history is made every second of game-time. You're apart of creating that history, every choice you make will have an impact on the world, Whether it is a good or bad impact is your choice to make. Villages may arise from only a handful of people and may in time either grow and bloom into a larger settlement or crumble and fall. You have all the choices in the world and more, nothing is nothing pre-determined. Everything is yours to change if you so wish. The World is yours for the taking. No Limits, Pure Sandbox.

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Add media Report RSS The Old World: Height Changes Incoming (view original)
The Old World: Height Changes Incoming
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Reactorcore
Reactorcore - - 644 comments

Turn down the saturation and contrast on the grass, man. Its burning my eyes.

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Joxno Author
Joxno - - 21 comments

Hmm, that's odd, is the grass really that bright on your screen?

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Reactorcore
Reactorcore - - 644 comments

Its not that much about brigthness, its more about how nasty it is aesthetically (read: ugly). I recommend this tutorial to get some hints on how to improve your art:

Pixeljoint.com

While it may be focused on pixel-art, the part about "Hue, Saturation, and Luminescence" (ctrl-f that) applies to any art and is the important part in your case for this situation.

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Joxno Author
Joxno - - 21 comments

Fair enough, I'll have a look into it

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ironstrom
ironstrom - - 65 comments

There's differences of viewer opinion between gamers, They may want a different level of colour aspect then everyone else. Bare in mind with a day and night cycle the light levels and colours will change. This image being set this way in order to show off the height changes. If your eyes are reading into it to much this picture is without the regular other tiles that would mix the scene.
Later on we might have to a poll to see if a change was necessary otherwise we might of changed it for that 5% of viewer population.

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13branniy
13branniy - - 142 comments

In my opinion saturation is good. And generally this shot is nice.

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Description

Here are a few textures and concept images on how the new implementation for representing height in The Old World will look like.