This game and what it means to me:
I've created many prototypes of different scopes (planned content/ vision of the game) and now I've decided to make a smaller game, so I at least have one game that I've finished. I also want to further develop my scripting and there's a difference between getting a nice prototype and actually shipping a game. So at the same time I want to do this for me.
I've worked a little bit more on the game. I'll make a quick list of things that got done since last post.
List:
- Player animations
- Added graphics in the backgrounds
- Bug where specific buttons didn't react to player exiting the trigger
- Added graphics to the door
- Fade in/ Fade out between levels
- Xbox 360 controller support
In the near future!
There will be a small release of the game at 24 of may and the purpose of this is that I need some feedback of the game. How it feels, bugs and if it's fun to play.
Story of the game:
I haven't really figured out the whole story yet. Although I have some few ideas.
So what exist at the time are these two characters who have crash landed on another planet and need to escape by getting in contact with their people.
- I have a small idea that you need to "collect/ save" tiny aliens who fell out of the pod when they crash landed. That they follow one of the players and you have to help them escape.
- Or the characters need to gather some kind of energy orb so they can send a message for help.
Here are the characters and an example of how they need to cooperate
Thank you for reading and I look forward to hear your feedback.