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A platformer game where the player need to use two characters with different advantages to complete the challenges. Two aliens have crash landed on an unknown planet and they need to escape. To survive they must cooperate and use eachothers skills.

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In this update I will go through a little about:
- Future plans (more than the "announcement" that I will make a game out of this).
- People I need.
- Approximately release date.
- New features and content.
- Feedback.

Future Plans:
After many hours of thinking I've decided to continue to work on this game. I've found a way to still use this downloadable part of the game in the story. Most of the story will take place before this part of the game, but I will go in and change some small things in the existing build so it fits the rest of the mood of the game.

People I need:
On the level design and script part I can manage on my own just fine, on the art-side it's okay at the moment. What I want is someone who will make the background music for the game, someone who feel that they have the time. But that's not a problem at the moment.

Approximately Release Date:
In my vague planning I should be done in april 2015. Why this date you ask? It's because of personal reasons.

New features and content:
Now for the fun part, for those who played the game might noticed that on the Xbox controller you only used three buttons instead of all four. A big change is that I've added a interact button instead of just standing close to the buttons in game.

I've made a small prototype of some of the new features and they are lasers which can be turned off via a switch or always on and toggling as you can see here. Also a switch which can control a moving object. I know I can create interesting puzzles and environments with these features + the ones that already exist.

- Proof of concept, not final quality of the game.

ProofOfConcept

There will be a new area which is different from the existing one, an industrial planet. On this planet I can play a lot with new mechanics and I've also planned on having some kind of giant robot which will help you traverse through some of the levels. These levels will take more time than other so when these levels will come I don't know.

Feedback:
I just wanted to let you guys know that your feedback is more than welcome and I want to say thank you to those who've tried the game and contacted me somehow.

I once got the feedback that the blue character seemed more like a leader and the pink were just a follower. I've listened to the feedback and now the pink character need to manage on it's own more often than before.

- Proof of concept, not final quality of the game.

PinkOnOwn

You can try the available version of the game here.
The Visitors: Vertical Slice

The Visitors release!

The Visitors release!

News 2 comments

So, I've worked hard on this short project and I have decided that the game is finished now. I've worked for about a month now and I'm satisfied with...

Try out the demo now!

Try out the demo now!

News

So I've managed to get a nice build. Right now I'm at a milestone and the main purpose for this demo is to get feedback, is it fun? great learning curve...

A good state of the game

A good state of the game

News

Here are some updates of the game and an announcement that there will be an alpha release 24 of may with the purpose for me to get some feedback on the...

Plans for the future

Plans for the future

News

I have a small plan for the future of 'The Visitors', for the alpha to be complete I need to take another round on the graphics (because the goal is a...

RSS Files
The Visitors: Vertical Slice

The Visitors: Vertical Slice

Demo

This is a fully playable build for The Visitors, about 20 minutes of gameplay. Remember that it supports a Xbox 360 controller.

The Visitors Demo

The Visitors Demo

Demo

This version does not represent the final quality of the game.

Post comment Comments
6qnZOn9l
6qnZOn9l

Played the full game (V1) now. It's short, but well done and graphics and music together create a nice "spacy" feeling for the game.

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Guldlock Creator
Guldlock

Thank you for those kind words!

Reply Good karma+1 vote
6qnZOn9l
6qnZOn9l

Nice demo! Pixel art is OK by me, music as well.

My only problem is that in most of the demo levels the tall and blue character feels like the "leader" that has to help and guide the small and pinkish character, because the latter can't jump. Of course I know that the small character can walk under low hanging walls where the tall one can't go. But in the demo levels that is is an obvious and easy to see thing, while it may take a while to understand how the small character can be helped to traverse the level.

If the small character had some other ability that the tall one hasn't, it might allow for a more "even" feel where both characters have something substantial to contribute to traversing the level. Maybe the smaller character could teleport short distances through walls (horizontally and/or vertically) or be able to create ground or something similar.

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Guldlock Creator
Guldlock

Thank you for the feedback, I'm aware of your problem and I've tried to make the characters feel more even. This is of course something I will try to work on in the future.

Thank you for taking your time to play the demo and give feedback, it's very appreciated!

Reply Good karma+1 vote
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