• Register

Game was prototyping as tabletop version, now game is moved to computer version.

  • View media
  • View media
  • View media
  • View media
  • View media
  • View media
Post article RSS Articles

How it started?

Everything started at 2nd April when I've started prototyping a game. The plan is very simple, first i created a tabletop version, and i was testing algorithms.
So I used scissors and qsome paper, effect?

TheUnknownBox tabletop.stats viewTabletop first version

Concept of game, randomized map of 12 fields.

Each game have randomized map. Map has 12 fields, so we have 11! =39916800 possibles.
There is my sketch of 6 fields:

Field conceptfield conceptfield conceptField conceptField conceptfield concept

So, let's start developing!

At 17th October i've start developing game in GameMaker. Each day i will do a little bit of work.
So I publish "#DevLog" when any task was completed

You can follow me at Twitter @PawSiem

There are my #DevLog-s tweets:

015 tokens on stepline013 executor006 devlog gif2015 tokens on stepline 1018 devlog017 devlog25102015018 devlog 1019 devlog logs

I hope, that You enjoy my game.

Best Regards

See You on twitter @PawSiem :D


Post a comment
Sign in or join with:

Only registered members can share their thoughts. So come on! Join the community today (totally free - or sign in with your social account on the right) and join in the conversation.

Twitter

Latest tweets from @pawsiem

May this graphic be ugly, but I think it clearly demonstrates why XLSX-Renderer is useful and how it will save your… T.co

Aug 10 2020

hello, is anyone here? ( I haven't used twitter for lots of time 😅 )

Jul 1 2020

#Galanthus #IndieGame Promo video Youtu.be

Feb 16 2017

That's first version of Artifact Intelligence. Below: AI Player vs AI Player Enjoy! #ai #indiegamedev #gamedev… T.co

Jan 3 2017

RT @GridSageGames: It's such a common strategy that there's now an option to auto-activate a launcher on attach + deactivate all other… T.co

Oct 29 2016

RT @blokatt: Into the trash with this effect, it looks pretty bad. Thoughts? #pico8 #gamedev T.co

Oct 27 2016