The Trench takes place on only one map composed of two trenches: a French and a German one separated by No Man’s Land and its surrounding area comprising of forests and villages.
Trenches are made of three lines connected by narrow communication galleries.
You will find shelters, first aid posts, command posts, saps and so on.
This environment is bound to climatic conditions (rain, snow, and storms) as well as the cycle of day and night.
One of the main mechanics is that the game begins 3 days before the German assault on the 21st February 1916. These 3 days will always take place on the same map Firstly, this time will allow you to prepare for the future German assaults. You can request a 75 field gun battery on a precise zone, air support, “coups de main” in the German trench, position foot soldiers in strategic places and more, these 3 days will allow you to approach the battle from a different angle and prepare yourself against the future German attack. This offers the player an important level of replayability.
At the beginning of the development The Trench was 50% FPS / 50% RPG. The Trench is now mainly a FPS with a small part of RPG. The realistic mode is still there, it is now included in the 4 choices of difficulty (easy, normal, realistic and customized mode). The ability to infiltrate and cover will be developed as part of the FPS mode.
The RPG element of this game involves an inventory system to store your items, Being able to communicate with NPC’s and also secondary missions, characteristics for the equipment as well as the customization of some weapons , for example : adding an APX scope to the Lebel, Placement of Filloux cannons etc..
THE TRENCH - first Teaser
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