TRTWNT is a board game with elements of FPShooters and RPG's. It relies on procedural generation in order to generate new experiences every time you play the game. Stats determine how the world and it's entities interact with the player.
So I've been working on gameplay for about the past 2 days or so, and I've made a bit of progress. I'm currently working on multiplayer, and I'm adding...
the beginnings of gameplay
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