It's a game about hundreds of different characters from different worlds on an "epic" battle.
I... technically don't know what to write right now. It's been almost half year since I wrote a really fleshed out game development post. Heh, it feels a bit nostalgic to be back to IndieDB after a whole year; you guys really supported this game a lot and took it all the way to the top for a bit, makes me wonder why I was so stupid for slipping out of this game's development. I've noticed that this game still gets between 6 and 24 page views a day --even though the last update was posted a year ago-- which makes me feel both heartwarmed and, well, disapointed in myself actually. Just, thanks for all the support, seriously.
Now, I have a big surprise for you (notice the bold text). For the past few months, I've slowly been working on a brand new version of The Million Character Game, from scratch. For reasons (a lot more than pure laziness) I've been unable to continue working on it, but I can't keep it in secret anymore, there's literally no reason to keep it as a secret. So, here you go.
I know I've broken some sort of game developer golden rule, which is "do not start your game from scratch" but the current mechanics and organizing was, well, shit. But now the game is technically in high resolution, runs on 60fps, we've got a few automatic camera angles and some fake light shaders, seems about right for now.
I've got Cha-Cha and Garbodor for placeholders --don't ask me why-- but they work fine for now.
Oh kids, for the first time we're gonna have a basic enemy AI. I've aslo added a revolutionary, ground-breaking new feature: double jumping. I've been trying to think about new ways to make the game more fun, so I tought that maybe it would be a good idea to make the whole mobility better, much (much) faster and with a lot more possibilites.
Speaking of fast, you can now sprint! Oh, and in case you haven't noticed it on the GIF, I've made an actual new thing. As someone who has grown with home consoles, and more specifically game controllers, there's something that has always being bugging me. Have you noticed how all game controllers make their directional sticks to be controlled using your left hand and the action buttons with your right hand, while PC games traditionally do this the other way around having to play with the arrow keys using your right hand? If you see the past two images, you can see the cursor clicking, I've made an alternative control scheme that can be played by using the WASD keys to move and the two mouse buttons as action buttons. To me, it feels way more natural than the previous scheme (arrow keys + Z and X), so I'll keep testing this and hopefully it will bring a more fluid experience for players like me.
Awwh yeah, battle mechanics. Just like the previous version of the game, you could shoot at enemies, with the bullet sprite and color changing depending on the character being used. This would be a "Shoot" attack, again, just like the previous version of the game.
Now here's something a bit more interesting. While doing the previous versions of the game I promised different attacks depending on the character; here's an example of a "Swing" attack. I forgot to record it in the GIFs, but you can now attack upwards and downwards, which I think will add a lot of possibilities to the game. Additionally, I'm planning on giving each character up to three different attacks depending on the input. Multiple character inclusion will be added soon, along with multiple mechanic updates.
Usually at this point of the post I'd be saying something insanely cheesy or cringeworthy to make you download the game, but there's no demo for now, not until the game is playable in some way; we can still have our traditional change log, though.
And this is the end of this post. Once again, thanks a lot for keeping this game alive, even if it was just a little. Please consider going into the game's forums and submitting a character, as this is a game that will only be possible with the help of its community.
I will keep doing my best at making the game, and please contact me if you have any doubts or suggestions, I'll be happy to help, but for now I'm off to try Ultra Street Fighter IV because apparently it's free on Steam. See you soon!
Hello there. I've been between some troubled between The Million Character Game and laws.
I just made this unnecessary update for NEW YEAR'S SAKE!
Even though the last month (or was it months?) have been slow, I've managed to pull a little update on the game which adds more than 300 characters and...
With the Halloween contest ending tomorrow, this is your last chance to get a Steam game of your choice.
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Watch me do yet another unecessary update for the game, but it doesn't matter because it's NEW YEAR'S EVE! Woohoo!
New update that adds 328 characters to make 508 playable characters in total! Also added different attack sprites for most of the characters.
New: * Added 130 new characters * Added a new stage: The Cage * Added Bit Drops * Shows score * Shows your character's name and who killed you. Bug Fixes...
I've been discussing with some mates, they recommended to implement 3D. Here's how it looks, there's no kind of light source yet. This is the color blind...
I've been discussing with some mates, they recommended to implement 3D. Here's how it looks, there's no kind of light source yet.
-Controller support -Bug fixes Even with the new bug fixes, there's still a major bug that doesn't let you respawn when you die sometimes.
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Yo dawg, when da next version gonna drop?
Probably not soon as I want to add so many things right now and I can only get my hands on it through the weekends. I'm on it right now.
TheGreenTie, how do you feel about adding more characters? The game right now is super fun to play, but I would absolutely love to see more development on it.
The initial plan of the game was to make something more than a random character vs. random enemies sort of minigame. We made the game during a self-imposed jam and we had limited time to do a whole whole full game.
I had the idea to give the player the option to utilize a limited bunch of characters on a strategic way of their choice, give the game a plot and a way to clear it. Before I even think of working on that, I have to make the main feature as polished as possible.
Right now, I'm working on giving each of the characters individual attacks (like punching, shooting, etc.) and movement styles (like walking, flying or not moving at all) based on what they do. I'm also trying to add a search engine so the player can search for a character of its choice and use it without it being randomly changed within 10 seconds, each character will have individual leaderboards and hopefully global leaderboards. It's very probable that you see bosses on the next update.
Sounds great. I know you probably want to stick with your plans, but I seriously would keep playing if the variety in characters and user-submitted content were the main updates. However, like I said, any development on this makes me want to play more, so of course do what you want to do.
Yeah, both new features and new characters come with every update. Pretty much 350 characters are confirmed for next update and most with attack variations.
this game is awsome
Looks really intresting! Playin nao.
Wow, there is too many characters to choose, which could be the best? :D