The Last Time is an adventure game coming to PC, Mac, Linux, Android and iOS. It aims for the narrative depth and emotional impact of a modern adventure title, delivered to you with the graphical style and game mechanics of a classic point-and-click. The game’s focus is on the story; tough moral choices, tense action sequences, and deep characters and relationships. The plot is nonlinear; decisions that you make, both large and small, will influence how the narrative plays out.
A year and a half ago, I quit my day job to focus on making indie games, aiming to break into the industry as a game designer. This weekend, I've released my first commercial game: The Last Time, a nonlinear narrative-driven point-and-click adventure, inspired by Telltale, Quantic Dream and classic adventure games.
The release of the game coincides with another big life event; this week, I started a new job as a level designer at a large mobile games studio. All the work I've done since I left my last job has led up to this point.
The road hasn't been easy; working as a solo indie dev got very lonely, and motivation was an issue. If it hadn't been for the fact that I'd run a successful Kickstarter campaign and owed it to my backers to deliver, I probably would have given up. But, looking at what's come out of it, I'm really glad I didn't.
I used Adventure Creator, a visual-scripting plug-in for Unity, to make the game. Music was by Tom Byrne aka Noisefreq.
Full draft of the game finished: moving on to replacing placeholder art and animation with final content.
Narrative-driven pixel art adventure The Last Time was successfully funded on Kickstarter! The demo, released in conjunction with the Kickstarter, has...
The Last Time, a new indie nonlinear narrative point-and-click - just launched on Kickstarter and Steam Greenlight.
Sound designer Tom Byrne has been working hard on coding music and SFX into the game, creating a score which escalates with the gameplay.