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The Dark Fantasy Survival Horror, The Dark Veil: West Haven, is a fresh new take on the classic survival horror genre. In this dark fantasy, you will play as a Cyrus Tyllman, a weathered man in search for answers in an unfamiliar continent called Azdriel, which is covered in a mysterious, dark, mist-like fog. Along the way he will meet new, weird individual characters, fight weird and unique enemies and uncover deep dark facts of the areas he will venture through.

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Hey everyone!

So lately Team Veil has been working on feeling out the combat systems and feel. We've been studying many different melee combat styles and systems for inspiration, newer games and older games, but the main thing we want to hit is the familiarity to the older Survival Horror games...

First, older Survival Horror games have a sense of desperation in the ability to kill enemies. Allowing the player to fail in ammo conservation is a HUGE factor in survival, which is something we're trying to cater to. As most melee combat systems have durability that lowers over time as you use the weapon, you rarely ever feel the need to stress about it so much (yes, there are times in games where you are struggling because your favorite weapon might break soon).

A basic melee attack in a Survival Horror.


The Dark Veil: West Haven is working towards it's own sense of survival feels that points more towards the older style of having a limited amount of attacks to deal, then needing to take the time to "reload". If you don't have the resource to reload, then you can't use the weapon effectively (which this leads into a different topic of, "Should we allow the player to still deal damage somehow so the player can have the ability to use skill and dodging to continue forward, or do we just force the player to start over because they refused to conserve ammo and acknowledge the real "Survival Horror" feel?", which will probably end up being a completely different topic down the line.

If you like the old Survival Horror style of conserving ammo and the forced feelings of, "should I kill this enemy or run around?" keep an eye on The Dark Veil: West Haven, because we're aiming to bridge the new age of melee combat with old school survivability and we're really close.

Our Steam page is coming soon too, so keep an eye out for that!

Six

The difficulties of creating a proper Trailer

The difficulties of creating a proper Trailer

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Creating a trailer that everyone agrees with can be difficult, but it also can bring a team closer together.

The Dark Veil:West Haven

The Dark Veil:West Haven

News

Hey, we're now getting basic AI and Combat functionality in!

You Tube Channel and Stream!

You Tube Channel and Stream!

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The STR Games YouTube Channel! Keep updated with The Dark Veil: West Haven hang out with the developers during Live Streams!

STR Games now has a website!

STR Games now has a website!

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STR Games' first stage of the website is now up and running.

Comments
aoa25
aoa25

Looks interesting, is a demo coming?

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STR_Games Creator
STR_Games

Hi aoa25! We're currently working on getting a stable, polished build/demo going. We want to make sure the first time people play it, it'll feel how we want, then see how people take it to.

Reply Good karma+2 votes
STR_Games Creator
STR_Games

Hey Everyone, thanks for coming by our page to check out our game. Let us know what you think and help support us and our project by just taking a look, talking with us and just being fans of games.

We do stream some of our development work on Twitch, so if you're interested swing by and follow us.

Twitch.tv

Twitch.tv

We're currently in the early works of getting important design and art elements in so what you currently see may not be final and we're currently pushing for a crowdfunding page, so hopefully that will be up in the near future.

Thanks everyone,

Six

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The Dark Veil: West Haven
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