We just jump from 1.04a to 1.06a. Changes, what happened and what will happen!
It's been almost two weeks since 1.04a and now we jump straight ahead to a pretty stable 1.06a.So, in case that you are asking what happened... well, i was fighting to a whole pack of bugs that i make on 1.05a, being them the reason of why there is no 1.05a (although it does exist, if anyone wants to see it). Also i was getting into more art direction (concepts and sprites basically).
Current features.
-Implemented/fixed dash.
-Implemented wall jump.
-Added sprites corresponding sprites.
-Event sheets optimiced.
-Enemy Regret hits less now.
Next, i hope to close the test world in 1.07a ... which is what i'm working right now actually. But, i found myself having some trouble while implementing the attack (yesss! i'm finally doing it!). But, if it takes more time from what i expected i'm thinking about close the test world updates now, and focusing in implement it right.Since my "To Do" list was getting smaller, i figure to start making the "To Do" list for the demo... and man, seeing it was like skipping a step of a stair. That's why all this feel of hurry from the lasts weeks. :'D!
Anyways guys, hope you like this 1.06a, i hope to don't mess it up to the 1.07a.Please, have a nice day~As always, sorry for my english.