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THE STORY

One day in 1995, a nerdy, overweight 7th grader named Chris finds himself magically teleported to a mysterious castle in Transylvania. He soon becomes lost in a Saturday morning cartoon universe of magic and villains. When one of those villains transforms him into a helium balloon as an insult, Chris (ever the optimist) reinterprets his transformation as the superpower of flight, and floats off to save the world.

THE GAME

The Adventures of Chris is a platformer in the style of Mega Man X or Duck Tales, in which Chris can choose up to 8 initial world destinations. Somehow, he must collect magic spells, special moves, and upgrades around the world in order to transform himself into some kind of plausible video game hero. His ability to float or fall at will adds an additional layer to the platforming challenges. As he explores the world, Chris will unravel a 90's cartoon story, growing stronger until he can ultimately face the scariest, whiniest villain of them all...

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Work on The Adventures of Chris continues! Currently, I have a working demo containing:

  • The complete introductory sequence
  • The Kingdom of Lost Balloons
  • Mexico (Jungle/Mayan Temple)
  • Malaysia (Stilt Village)
  • Transylvania (Count Junior's Castle)
  • Los Angeles (Freeway/Refinery)

Siberia is next on the agenda - and we're already a ways toward completing the artwork! I'm especially looking forward to the boss of that level... should be a doozy. The demo (PC, Mac, Linux) should now be available for download here at indiedb.com!

The Los Angeles level is the newest completed, and may still need a little bit of tweaking difficulty-wise. But I do like Kyle's new design for Smog Monster.

Picture

One of my favorite things to do when working on the game is to watch lead artist/animator Kyle rough out new character concepts. As someone with little artistic talent, it feels a lot like magic to me. Smog Monster has been a villain in my game since very early days, so I was excited to see him get a "real" design.

For some reason, as we were sitting down to sketch out Smog Monster, we gave him a baseball cap and a cigar. The idea that a monster made completely out of pollution would also smoke a cigar cracked me up. I also loved that the details immediately raised questions about this guy - is he a Dodgers fan? Why? Why does he smoke? Does he need to or just like to? Did he used to be human? What if he didn't? What if LA smog just pulls for LA teams?

Picture


So Kyle did the rough animation above, and Smog Monster mostly looked like that for a while, until I realized that he needed a new personality in his dialog to match his new look. In the earlier OUYA version of the game, Smog Monster was basically an excuse for dumb jokes that, unfortunately, never got laughs. He needed to be more than dumb. So I worked out a new character description for him.

As I was telling Kyle about the new direction for the character, he apparently got inspired to redesign his appearance to match the personality that I had changed to match his appearance! So he sent me a new sketch - this time with a huge, puffed-up chest and a facial expression to match his new role as the kingpin of Southern California emissions. So the final design was more a bit iterative than I originally intended.

I don't know about you, but I like Smog Monster's new shape and expression. I hope you'll enjoy his new dialog and personality as well in the new Los Angeles level!

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The Adventures of Chris Demo April 2018 Linux

The Adventures of Chris Demo April 2018 Linux

Demo

Play the current build of The Adventures of Chris Linux - four of the planned eight main levels are currently available, as well as a fair amount of side/bonus...

The Adventures of Chris Demo April 2018 Mac

The Adventures of Chris Demo April 2018 Mac

Demo

Play the current build of The Adventures of Chris Mac - four of the planned eight main levels are currently available, as well as a fair amount of side/bonus...

The Adventures of Chris Demo April 2018 PC

The Adventures of Chris Demo April 2018 PC

Demo

Play the current build of The Adventures of Chris PC - four of the planned eight main levels are currently available, as well as a fair amount of side/bonus...

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The Adventures of Chris
Platforms
Windows, Mac, Linux
Engine
Unity
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Platformer
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Single Player
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Indie
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Latest tweets from @chris_guin

Aww we had such awesome neighbors at our kiosk Play NYC! T.co

Aug 15 2018

RT @reidhcooper: Here's a small but quality list of the twitter pages in a thread of devs, artists, writers, games, publishers, etc.… T.co

Aug 13 2018

Just got my banner for Play NYC :D T.co

Aug 2 2018

Prediction: in twenty years half of conversations about Universal Orlando will be "Hey, which park was that ride fr… T.co

Jul 30 2018

New build of Adventures of Chris out - with new Siberia level :D PC: Developer.cloud.unity3d.com Mac:… T.co

Jul 7 2018

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