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THE STORY

One day in 1995, a nerdy, overweight 7th grader named Chris finds himself magically teleported to a mysterious castle in Transylvania. He soon becomes lost in a Saturday morning cartoon universe of magic and villains. When one of those villains transforms him into a helium balloon as an insult, Chris (ever the optimist) reinterprets his transformation as the superpower of flight, and floats off to save the world.

THE GAME

Adventures of Chris is a platformer in the style of Mega Man X or Duck Tales, in which Chris can choose up to 8 initial world destinations. Somehow, he must collect magic spells, special moves, and upgrades around the world in order to transform himself into some kind of plausible video game hero. His ability to float or fall at will adds an additional layer to the platforming challenges. As he explores the world, Chris will unravel a 90's cartoon story, growing stronger until he can ultimately face the scariest, whiniest villain of them all...

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May 2019 Progress Report

News

Hey Adventurers!

This month has definitely kept us busy with all of the projects we’ve been tackling. We’ve made some solid progress on the game and we’re getting started on some new marketing efforts (and having a lot of fun, too). So, let’s get to it, shall we?

Lots to Play Through

To kick things off, we ventured to Raleigh, NC to exhibit Adventures of Chris at the Playthrough Gaming Convention.

This was something we were super stoked about because we got to try out our new, updated floating control scheme.

It was super gratifying to see everyone who played fall into a natural groove with the controls much faster this time around. Compared to the build we took to MAGFest, players seemed to pick up on everything much more quickly.

Adventures of Chris Booth at Playthrough GC in Raleigh


We also decided to kick things up a notch with Chris’s introductory material. Story Mode now has a much stronger opening, we feel, giving players a chance to get to know Chris a little better. (We also got a few extra laughs!)

We changed up the pacing a little as well. Paradoxically, slowing it down some seemed to help the narrative flow better.

Chris Can't Climb


As if that wasn’t enough excitement for us, Kyle and I were interviewed by Iron Horse Cinema. Outside of being pretty cool guys, we also learned they make some awesome fan trailers for games. Feel free to check out our interview video here.

Embedded video


A Reef, Some Torpedos and the 9th World Location Revealed

The Great Barrier Reef level takes the gameplay in a different direction with Chris tethered to personal submersible (and espresso machine) Blue-32.

Moving in four directions while launching torpedoes should add a nice level of variety to the adventure, while hopefully avoiding some of the infamous “water level” pitfalls from other platformers!

More importantly, we’ve got several new sea creatures populating the ocean floor, including the lancetfish.

While the lancetfish is a particularly scary-looking fish in real life…in game this creature might be a trifle embarrassed at its overacting!

Real Lancet FishBashful Lancet fish

Regardless, the Great Barrier Reef is loaded with all sorts of stuff and we’re looking forward to wrap this up soon as we start working on Egypt – the final tileset! (Though not, it should be noted, the final level…)

Rough Mummy Design


Although there’s still lots to get done, we definitely feel like we’re reaching the home stretch… It’s exciting to see the game start to look more and more like a finished product! Speaking of excited…

The Inventory Menu

A menu…exciting? Really?

In my experience, there’s always something really satisfying about completing a collection.

Whether it’s items in Zelda or gear in Metroid or what have you, there’s something rewarding about gradually filling in a graphic.

With this menu screen, you’ll get a glimpse of just how much cool STUFF Chris can learn and collect on his adventures. Not to mention it serves as a nice motivator to find it all!

Under Construction Inventory Menu


The plan is for the player to visually see the slots get filled in as Chris learns each new ability, complemented (we hope) with a nice, satisfying sound effect.

Aside from letting you see and select your abilities, the menu suggests the game will be a bit more in-depth than your typical, obstacle-course-styled platformer.

After all, we’re not calling this an adventure platformer for nothing ;)

Meet Andrew

I’m also excited to introduce you to Andrew Pappas, who’s coming on to the team to help with marketing, community management, and generally helping to get the word out!

He’s got an awesome enthusiasm for indie and retro games, and brings a lot of knowledge of different web platforms to the table.

You’ll definitely be hearing more from him as we get ready for release, so welcome to the team, Andrew!

Thanks again for all of your support. That’s all we got for now, adventurers. We can’t wait to show y’all what’s coming next.

Until then…keep adventuring on!

Don’t want to miss a beat? Don’t worry, we got you covered!

If you haven’t yet, go wishlist us on Steam!

Wish List


Follow us on Twitter or Facebook.

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You can check out the trailer below.



March 2019 Progress Report

March 2019 Progress Report

News

Progress on Adventures of Chris continues! Japan, the Great Barrier Reef, and a new floating control scheme!

November 2018 Progress Report

November 2018 Progress Report

News

Progress on Adventures of Chris continues! The new trailer is done, the Chilean cyborg penguin level is complete, and more!

April 2018 Progress Report (A New Demo and the Evolution of Smog Monster)

April 2018 Progress Report (A New Demo and the Evolution of Smog Monster)

News

A new demo of The Adventures of Chris is now available for download as progress continues! Also, check out the evolution of one of the game's boss monsters...

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The Adventures of Chris Demo April 2018 Linux

The Adventures of Chris Demo April 2018 Linux

Demo

Play the current build of The Adventures of Chris Linux - four of the planned eight main levels are currently available, as well as a fair amount of side/bonus...

The Adventures of Chris Demo April 2018 Mac

The Adventures of Chris Demo April 2018 Mac

Demo

Play the current build of The Adventures of Chris Mac - four of the planned eight main levels are currently available, as well as a fair amount of side/bonus...

The Adventures of Chris Demo April 2018 PC

The Adventures of Chris Demo April 2018 PC

Demo

Play the current build of The Adventures of Chris PC - four of the planned eight main levels are currently available, as well as a fair amount of side/bonus...

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Adventures of Chris
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Latest tweets from @adv_chris_game

Wow...a character that pops! We know how that goes ;) T.co

20hours ago

RT @BitsRuleGames: A great congratulations to team for the kickstarter success guys!! One more new game for the colection it's coming… T.co

21hours ago

RT @superjoebob: sad to hear that the ouya is finished, duck game absolutely wouldn't have existed without it or the people who work… T.co

May 22 2019

RT @bill_at_zeboyd: I have a pet peeve with NES (or gameboy) retro re-releases and here it is: T.co

May 17 2019

May Update for Adventures of Chris is posted! Adventuresofchris.com #gamedev #pthype #indiedev

May 16 2019

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