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TERRA MELIOR is a sci fi RPG shooter with challenging gameplay, an artistic style, and a chilling story. The adventure takes place on a harsh planet of ice and snow overrun by a monster apocalypse. You play as a soldier re-animated by the flames of a dark magic she discovered. The game has 3rd person shooting (not cover based – you’ll be dodging instead!), as well as melee and magic abilities, and focuses on creative, challenging enemies, and exhilarating boss battles. There is an in-depth character system that includes gameplay mechanics like snow depth, stamina, and poise. The game will be released on Windows and Mac. There will be a Kickstarter (to be announced!) that will let you get the game at a discount.

Post news Report RSS Speed Model - Final touches to armor model

The final steps to the armor, and a closer look at the scratch+dirt layers in the metal shader.

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WARNING: This is technically kinda gory.

Hey all!

I made a speed-model video of the final touches to the armor I showed in the last update:

Before I thought of recording it, I combined all the armor sections into one mesh (more efficient, won't slow the game down as much), made some cosmetic tweaks, and used the Boolean modifier to cut into the clothing.

Two shader features I haven't talked about much are the scratch+dirt layers. They're pretty simple, but add a lot of texture and wear.

No scratches/dirt: (on the plate on her back)

Scratches at 100%:

Only dirt:

Combined, and at more reasonable settings:

I may change the scratch layer to act like the blood, so that the slider only controls the amount of scratches, rather than the intensity of them. This way you can get only a few scratches, but have them be very noticeable. Or in-between. But it will slow the shader down a bit.

Anyways, thanks for checking it out!!

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SingleTek
SingleTek - - 1 comments

Very nice.

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BrainLabGames
BrainLabGames - - 16 comments

nice

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