Hey!
Well, I finally got the new movement system working… sort of. The procedural animation is disabled until I convert it, and there are a few other things that don’t work yet. But you can move around and dodge!
I also added all weapons. It’s hard to see, but she has an assault rifle, laser halberd, and electric sword on her back, a compact bow on her right leg, and dual machine pistols in her hands.
Lots of the weapons have temporary materials that I need to revamp.
I made it so the laser halberd can retract when not in use. Still gotta redo that laser part though – it needs to have outlines and a better texture. I’m just happy to have all weapons visible :D
Here’s a new boss I made. Meet… THE GOBBLER:
I made the texture using Blender so that it wraps smoothly around the complex geometry.
The orange teeth/claws don't have a real material yet.
I can't wait to add an attack that eats the player... :P
Should be a pretty crazy boss battle.
Anyways, thanks for stopping by and have a great week!!