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Ten Aces is about 10 siblings that happen to be demigods. Each of them is unique in many ways but all of them are extremely agile, intelligent and powerful. Initially they were all friends, and loved and respected each other, but destiny had other plans for them. Inside the game you get play any of them, discover their story and choose who will prevail. In Ten Aces players will be constructing groups of units, called “Leagues”. Within each League there will be a leader (anyone of the siblings), up to 3 elites, and as many troops as he likes (maximum 3 of each kind). Combine many units and abilities in order to trick, overpower and ambush your enemy. Your insight and strategy are your only weapons since there are no chances in the game.

Post news Report RSS Battling the Undead hordes

So it’s been a while since our last blog post, but no worries, it was for the best.

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We have been working hard on “Hunters of the
Dead” and here is a picture from the battle, showing our progress. It is in a pretty decent stage. The battle is pretty much finished and we already have the minimum require features for launch. As you can probably understand the battle functions pretty much the same way as in “Plants vs Zombies”. Except for that the Hunters are not “rooted” so the player gets to be more active.

Onto some more specific details now. The game is roguelike, as we have already mentioned, and with every roguelike game, the real challenge is the “Restart” point. It seems very easy for the player, after a long run, to say “Fuck it, I am done with it”. So the trick is to provide the player some bonus on every restart proportionate to the success of the last run. Two possible scenarios exist right now. To provide the player with additional “slots” so that the player can start with more hunters, or to have him unlock new characters to start with. The second one is obviously better, but needs extra content to be created. We will figure it out sooner or later.

Happy Hunting!

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Ten Aces
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