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A 100% free multiplayer and single player strategic first person shooter with Command and Conquer 3: Tiberium Wars elements created in the Renegade Engine with TT 4.0 Code and Enhanced Graphics.

Report RSS Tiberium Crystal War 1.12 News

Welcome Commanders to our news item about version 1.12 highlights. Check our Images and Videos :)

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Current Release is available for download (v1.11)

DOWNLOAD MIRROR 1: Zunnie.net
DOWNLOAD MIRROR 2: Multiplayerforums.com
DOWNLOAD MIRROR 3: Indiedb.com

Website: Multiplayerforums.com
IndieDB: Indiedb.com (W3D version Renegade Engine)
IndieDB: Indiedb.com (UDK version Unreal Engine 3)

Spikewar Map and the GDI Base. TCW Tropical Map

Battlefield Information Screen New Loadscreen

GDI Win Screen GDI Scorpion Tank in game

Above you can see a few screenshots of our work done so far.
Most notable updates slated for 1.12:

- Tiberium Spikes can now be destroyed to stop them from giving money to the enemy team. You can ALWAYS capture Tiberium Spikes with an Engineer or Saboteur, the Tiberium Spike does not have to be destroyed. An engineer or saboteur can always capture a building at least once.
- We have a new cool-blue Heads Up Display ingame (HUD)
- The Flame Tank and Scorpion tank have been added to the game
- When you press J and K for battle information the screen looks very cool with new icons and imagery
- We added new Win screens for GDI and Nod when the game ends
- Several bugs were fixed and/or scripts were enhanced

Future Plans
Infantry Upgrades
As you may know it is possible to upgrade characters with the Composite Armor upgrade.
Scanner Packs will also be available in the future which will grant the GDI Zonetrooper to detect stealth units within range.
Also Power Packs will be coded which will slowly heal the GDI Zonetroopers while they are standing still.

Vehicle Upgrades
Railgun Upgrades will also be made available to Tiberium Crystal War. We are still to develop the Railgun weaponry but the concept as we tested it, works! Some of you might have seen the video i made for demonstrating the railgun? You can view it here: Moddb.com
Though that video is not all that great, it does prove the concept of railgun weaponry will work in Tiberium Crystal War :)

Purchasable Defenses
All defenses in Tiberium Crystal War will be able to be built on demand. Either on static pre-defined locations or anywhere within the range of either a Crane or a Construction Yard.
They will cost the same as buildings in CnC3 and it will also take a few moments to construct them before they become operational - just like in CnC3.
The Guardian Cannon and the Guardtowers have been imported into the editor already but require some tweaking and additional coding to function correctly. You will see these structures appear ingame very soon.

New Develop Team Members
I would like you all to know that we have a few new members joining our Team a few days ago.
They are good at texturing, boning and mapping in the W3D environment :)
These members are -in random order- :

- Indiedb.com - Beta
- Indiedb.com - Good-One-Driver
- Indiedb.com - GenOBrien

We hope to deliver a good game :)
If you have any questions or comments feel free to comment here on IndieDB or read our IRC section below:

Internet Relay Chat (IRC)
Join us today in our IRC channel where you can talk with all the developers and testers.
Get answers to all your questions and discuss suggestions with us:
IRC = irc.multiplayerforums.com #MPF-TCW
Don't have an IRC client? Try Mibbit.com or get Mirc.com

Changelist
--- Beta 1.12 Additions:
- The Vehicle respawn time on Center Point reduced to 30 seconds
- The Countdown Point on Center_Point now spawns a Attack Bike and Raider for Nod
- The Countdown Point on Center_Point now spawns a APC and Pitbull for GDI
- The West Control Point on Dominatrix no longer spawns a Mammoth but a Predator Tank
- You no longer random character spawn on Dominatrix allowing you to repair capture points as a "Chuck Norris"
- The Vehicle respawn time on Dominatrix reduced to 30 seconds
- Added several stolen tech icons (still need some updates for 1.12c or later(internal test build))
- Tiberium Spikes can now be destroyed to stop enemy money income
- Added building icons for the J and K screen
- New Win screen for GDI and Nod when the game ends
- GDI Command Post no longer plays Renegade sounds when destroyed
- Nod Shrine no longer plays Renegade sounds when destroyed
- Nod Flame tank added by Goldy58
- Fix harvester deposit zones on Temple
- Nod Scorpion tank added by Beta
- New Loading Screen
- Add ability to skip the Warning popup when launching TCW with -warning
- Some fixes done to Center Point map
- Fix the shortcut to start TCW so there is a warning about possible version mismatch and website
- Fix the Dominatrix map
- Fix the APC name to armored personnel carrier
- !status appear on irc for domination maps
- Change logfile path to Documents\MPF
- Update sourcecode to latest TT code base
- Fix GDI Harvester docking at TCW_Gobi
- remove the extra Renegade Stealth Sound from Always.dat
- add GDI Minigunner to the game
- Add custom shader HUD
- Fix knife string name to work in new HUD. (marked as done though it don't display text at all now)
- Some more minor fixes
- Whatever we forgot to mention

Greetz Tiberium Crystal War Development Team

Post comment Comments
Нunter-Seeker
Нunter-Seeker - - 1,373 comments

Zunnie it's Goode-One-Driver, not Good-1-Driver

=:|

Reply Good karma Bad karma+2 votes
zunnie Author
zunnie - - 540 comments

Fixed typo :)

Reply Good karma+1 vote
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