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TAnima is an 2D mmo-action-roguelike and what's more important... It's an interesting story about looking for freedom, fighting monsters, solving puzzles, dying, watching your friends dying, progressing and dying again...

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Description

Update:
-Fury mode- player can lose hp in fury mode
-Character class basics-
--fury mode is character class dependant (not weapon like before)
--character classes have different attributes, fury modes and in future- modifiers and hats :D
-Mutation system added. TAnima will mutate our champion from time to time. Mutations are imaginations of human's fear in TAnima understanding. TAnima cannot understand human feelings in common sense so it's imagination doesn't fit our reality. Each mutation has got it's pros and cons as follows (order like in the vid/gif):
- Punk(Addiction)
- pros- kleptomania- auto item pick
- cons- player has to do drug sometimes (otherwise he'll take a dmg)
- zombie
- pros- player heals when enemy dies
- cons- player is losing hp in time
- life support system
- pros- player is healing in time
- cons- player is taking 2x dmg from hits
- ghost
- pros- 50 percent dodge chance
- cons- 50 percent miss chance
- courier
- pros- player can carry as many items as he wants
- cons- player sometimes drops random item from his eq on the floor
- steroid
- pros- crit chance increased
- cons- player can die cause of heartattack if he attacks too freq. He has to wait a moment for his heart to get stable.
- modified-heart
- pros- double damage to enemies
- cons- one hit dead to player (glass cannon)
- anti-vaxxer
- pros- cannot die in fury mode
- cons- cannot take medicines (potions)

What do you think? :)