Hello IndieDB community!
The last time we presented the animations we just show the studies of the animations, this time we have all done and want to show the results.
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This is the final animation for the charging jump mechanic.
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Here we have the final airborne animation, this shows all the time that the monkey is on the middle of the jump.
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This animation will drop when the monkey is having a bad fall, like when he hit a "wall" instead of falling on a platform or when he directly falls from a platform.
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The swinging animation only needs to represent the swinging with the tail moving with the wind. The biggest part of the swinging comes with the movement itself from the vine while the monkey stays quiet for the most.
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We also do the animation of the falling platform. The idea here is that when the monkey step on this platform it falls after a few seconds and then wait a bit until it recovers again.
This is all about the heavy work part that the animations are. We haven't developed any more art content since the animations took a lot of time and we have little time to work on the game for the last weeks. We expect to give weekly content now until the delivery of the vertical slice of Swing to the Top.
Have a nice week!
Burning Crusaders Studio