Hello IndieDB community!
Today I want just to showcase the current animation studies that we had developed for all the monkey actions.
Image 1: Walk animation.
The walk hasn't changed a lot, but we experimented with more movements on the animation.
Image 2: Idle animation.
The idle animation is pretty advances and consists on the Monkey moving the tail as he is getting prepared for the jump on any second.
For the rest of the animation we do stickman versions as most of them can heavely change as the design of the Monkey itself.
Image 3: Jump charging animation.
Now for the jump we wanted to experiment a little bit more as the main action of the game. To realize those big jumps even if our Monkey doesn't had big "legs", he would use his tail as an spring and would charge the potence of the jump getting down and putting preassure, thing that we can see on his head as he is getting progressivelly red as he is charging.
Image 4: Airborne animation.
The "Airborne" animation is kinda simple, we just want to show the effect of speed and cutting the air through his tail while the rest of the body stays on position. If the jump goes well he stay on this animation until he falls to the ground, changing only the direction. As the game is advancing we are considering making a different animation for falling.
Image 5: Falling animation.
This is an specific falling animation that happens when the monkey hit a tree and start to do a "bad fall".
Image 6: Swing animation.
The last, but no least important, the Swing. Most of the movement of swinging comes from the Vine itself, so we left the tail do all the movement that represents the Monkey swinging.
This is all for today. This studies are pretty close to the final version of the animations as we are just leaving the pre-production phase and are entering the production of the game. We're going to be delivering updates of the production.
Have a nice week!
Burning Crusaders Studio