SurviveRL (working title) is NOT another survival first person game. Read on please. It is a concept where the world persists around the player. Actions have cause and effect. Killing an enemy, helping a creature can generate an outcome much later in the game. Multiplayer and modding support are part of the building blocks to the code, making for replayability and extensibility. There will be a single player campaign/story mode also.
NOT THE FINAL GUI
Another draft *concept* of how the GUI might look. It's based on a series of white on transparent icons.
Please help us in deciding on a GUI approach by making comments. Thanks.
NOT THE FINAL GUI
Another draft *concept* of how the GUI might look. It's based on a series of white on transparent icons.
Please help us in deciding on a GUI approach by making comments. Thanks.
This one remembers me of Skyrim UI, but I think it fits so good in the "new" look of the game. The slot frames are beautyful and the font is pretty! I think I prefer this one, but what I said about the size of the icons is still there, I mean, I like more the appareance of the HUD here, but the <<in action>> HUD can use this icons and be big like the other one.
OK. Thanks for the comment