SurviveRL (working title) is NOT another survival first person game. Read on please. It is a concept where the world persists around the player. Actions have cause and effect. Killing an enemy, helping a creature can generate an outcome much later in the game. Multiplayer and modding support are part of the building blocks to the code, making for replayability and extensibility. There will be a single player campaign/story mode also.
NOT THE FINAL GUI
Here is a *concept* we were trying of the bottom bar HUD. We welcome any comments on the appearance of this as it most probably will be changed.
What do you think? Comments please.
NOT THE FINAL GUI
Here is a *concept* we were trying of the bottom bar HUD. We welcome any comments on the appearance of this as it most probably will be changed.
What do you think? Comments please.
I think it's so invasive? So big and bothering if you want to fight or move fast, etc. Maybe adding transparent buttons (configurable transparency?) or making the slots a bit smaller... Also, the black bar under the icons is so big in my opinion. Looks good and shows the info, but you can make it smaller without missing any important thing and helping to keep that "inmersive feeling"
I have uploaded an alternative GUI concept build. Please let us know your views on that.
I would love it if we could grab the alpha version somewhere and help by playtesting...
I'll have an alpha version uploaded soon