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- Magneto: there's no gravity for you. The more you get, the more you fly
- Speedy - as the name suggests, extra speed for you
- Super Plasma - it boosts your fire rate and gives you Infinite ammo for all weapons you have. Not to mention that you get invincible. Temporarily, of course.
- Plasma Shield - just invincibility.
- Invisibility - full invisibility.
- Armor and/or Health bonus - increases the armor and/or health to the infinity, if possible...
And more you'll find out by yourself.

1 - Pistol - a simple laser pistol for you to begin
2 - Shotgun - very useful and powerful shotgun
3 - Rifle - the rifle of all man's dream. You don't need to stop firing to reload.
4 - Rocket Thrower - throw your rockets as if they were grenades.
5 - Rocket Launcher - very, very fast rockets.
6 - Blast Bouncer - these weaker shots bounces anywhere. Good for huge but weaker hordes of enemies.
7 - Blast Rifle - green laser blasts. For huge and stronger enemies hordes.
8 - Flamethrower - the most powerful weapon.

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OpenGL is a good way to improve the performance of the game by directing the game demands to the hardware.

But Doom is natively rendered by software, which makes this way to render more secure.
I'm not saying OpenGL is bad. In it, we have dynamic lights, 3D platforms, gloom and other good features. Not to mention the texture filters, alpha lights effects, excellent and colored fog effects.
So why are we leaving the OpenGL? We're doing this because we want a game with no limitations for the players. Do they have the correct graphics drivers? No problem, they can play. Do they understand the bugs that often occur in an OpenGL based game? No need to...

Ok, we have pixelated graphics? Yes, but they are sharp as the good classics games!
Set your resolution and have fun! No vertex problems and stuff.


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Superpluma 1.0

Superpluma 1.0

Full Version

Finally released the full version of SUPERPLUMA. Enjoy this great FPS/Adventure game and its special features. Cutscenes, super bosses, cool weapons and...


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