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In development in one form or another since 2008. It was originally created for gamma3D, an event developers organized to encourage game makers from around the world to create games in which stereoscopic (3D) vision truly impacted gameplay.

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superHYPERCUBE
Platforms
VR, PS4
Developer
Kokoromi
Engine
Custom
Contact
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Release date
Game watch
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Style
Genre
Puzzle
Theme
Abstract
Players
Single Player
Project
Indie
Twitter

Latest tweets from @kokoromi

RT @UFCFanOntario: 😎🎮2️⃣0️⃣: SUPERHYPERCUBE. 📋: Rotating ever-expanding cube structures ⬛️⬜️ to fit into approaching holes awesome 🕶 🧩… T.co

Apr 21 2019

RT @WeThrowSwitches: Yo, see you soon, friends 💜 #DesignPlayDisrupt T.co

Apr 19 2019

Indeed, we designed the gameplay around head-tracking, especially leaning. T.co

Jan 15 2019

RT @BaroqueSampson: @monosynth We have a PSVR in the office that I never get to play because I work at night by myself. I got some time… T.co

Sep 8 2018

RT @oinariman: SUPERHYPERCUBEは最高です。 T.co

Aug 19 2018

Glad you dig it! T.co

Jul 21 2018

Agree T.co

Jul 3 2018

Statistics
Visits
150 (1 today)
Last Update
Watchers
1 member