• Register

After Lost Alpha Developers Cut production in late 2015 a small group of old LA project members started to work on a game concept called Subversity. This project is a single player post-apocalyptic style game played in a game world which is not about nukes and zombies, but about an area which is still a complete – and heavily guarded – mystery these days. The storyline background has many dramatic elements, which are cleverly presented and explained to the player during the game. The market has some significant online shooters in post-apocalyptic worlds, but most of them are about nuclear war or zombie outbreak. The single player games are very rare in this kind. Our project is played around the Mayak power plant (Chelyabinsk Oblast area). Even though Mayak is a nuclear power plant, in our project we present it as a secret cold-war era facility, just like Area 51 in the USA. This background gives us many possibilities, those, which aren’t yet over-used.

Add job Report physical object modeler at dez0wave

This job was posted over 30 days ago. This means the position is now most likely filled & no longer available.

Artists located Anywhere.

Posted by Moddb.com on

dez0wave group is looking for an experienced freelancer, cooperative member, who could help the Lost Alpha project development, with adjusting non static, aka. physical object for XRay Engine. That would mean creating doors, or resizing existing doors into doorways (which are later spawned in game, and you can operate them: close, open, lock, etc).

Physic object in xray engine is actually a simple static mesh, rigged with bones in proper positions, and applied physic materials and shaders. That can be done in either max/maya or xray sdk, also we configure the bones later in sdk.

skills needed:

- 3ds maya or max
- working with skeletal bones

Maya is better in this case, because we have correct plugins only for that, max has only bugged, or not proper plugs, so mostly the models you make needs new bones, you can't import existing ones. If it's not problem for you, we can provide info, objects, and plugins for your max or maya to work with.

Compensation:

The final product will be free, so there won't be any profit from it, hence what we do is just for passion. Thanks for your understanding!

UPDATE (June 08 2011)
The job is still active, even if moddb engine says its outdated!

Thanks for your time!

To Apply

please send an email to dezowave@vipmail.hu