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A 3D aerial shmup that's choreographed to music. Substream is an abstract shooter where you battle the waves of attacking enemies. But it's not that simple, because space is wrapped. Enemies appear in multiple positions ahead of you, and your lone fighter ship is a squadron stretching off to infinity. Expect to be flanked by enemies that are right in front of you. Every level in the game has been animated with a different musical genre and the entire environment is dynamic. Terrain and scenery morphs and pulses with the rhythms, melodies and themes of the soundtrack. Substream is being developed for Windows PC.

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Substream was unveiled to the world yesterday; an asbtract shooter with a hefty dose of music synchronization and environment animations, and little bit of spatial distortion.

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With several months work already completed and as least as many left to go, I unveiled Substream to the world yesterday. It's an asbtract shooter with a hefty dose of music synchronization and environment animations, and little bit of spatial distortion (something like playing a game in a hall of mirrors).

Several articles popped up on gaming websites to cover Substream, including at Resolution Magazine, Indie Games the Weblog, BeefJack, The Examiner & more.

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