With several months work already completed and as least as many left to go, I unveiled Substream to the world yesterday. It's an asbtract shooter with a hefty dose of music synchronization and environment animations, and little bit of spatial distortion (something like playing a game in a hall of mirrors).
Several articles popped up on gaming websites to cover Substream, including at Resolution Magazine, Indie Games the Weblog, BeefJack, The Examiner & more.