SUBSTREAM is a third-person shmup that's choreographed to music. Substream is an abstract aerial shooter where you battle the waves of attacking enemies. But it's not that simple, because space is wrapped. Enemies appear in multiple positions ahead of you, and your lone fighter ship is a squadron stretching off to infinity. Expect to be flanked by enemies that are right in front of you. Every level in the game has been animated with a different musical genre and the entire environment is dynamic. Terrain and scenery morphs and pulses with the rhythms, melodies and themes of the soundtrack. Substream is being developed for Windows PC.
Substream is an on-rails shooter choreographed to music. This post: red-blue glasses mode, custom engine challenges, level design.
substream devlog spring 2015
Progress report on Substream - a musical aerial shooter in development for PC.
another animated level environment in the bag!
I've been developing a music game that uses events and environmental animations that are linked to the game's soundtrack. The illusion is easily broken.
syncing gameplay and music
Substream is an aerial shooter animated to music. I've just released a new video and I'm working towards an even bigger trailer.
new videos and old lists
How do you get the motivation back for an indie game project after three years of just casually dabbling part time? This is a musical aerial shooter that...
i'm resurrecting this project!
Development progress, new screenshots and initial feedback from testers.
substream is now in alpha
Development progress update, with details about access to the beta.
here's the plan...
Substream has a 3D universe which loops, letting you see an enemy in multiple locations at once. This is bringing some interesting problems to development...
developing a repeating universe
Substream's 3D editor is available to download, plus the game's engine is nearly finished.
3d model editor released for free
How indie development is going after my first full year working on Substream.
indieversary
A post to explain how Substream works, and the unique features that I hope will make it stand out against other music games and 3D shmups.
time for a clearer explanation...
Substream was played by the public for the first time last month. It's been a great experience, and it's future direction seems clearer now.
getting useful input from public previews
Substream was unveiled to the world yesterday; an asbtract shooter with a hefty dose of music synchronization and environment animations, and little bit...
substream announced
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