A 3D aerial shmup that's choreographed to music. Substream is an abstract shooter where you battle the waves of attacking enemies. But it's not that simple, because space is wrapped. Enemies appear in multiple positions ahead of you, and your lone fighter ship is a squadron stretching off to infinity. Expect to be flanked by enemies that are right in front of you. Every level in the game has been animated with a different musical genre and the entire environment is dynamic. Terrain and scenery morphs and pulses with the rhythms, melodies and themes of the soundtrack. Substream is being developed for Windows PC.
I have just released Substream 1.2, an on-rails shooter animated to music with looped space. This patch was released to fix a specific issue with audio...
substream version 1.2
Substream is an on-rails 3D shmup where the world around you morphs with the beats and melodies of the soundtrack, and space is looped, with enemies appearing...
substream v1.1
Substream is an aerial on-rails shooter animated to music.
substream initial release feedback
An aerial on-rails shooter where the world morphs and animates to music. Substream is released today for Windows PC.
substream - musical on-rails shooter out now
Progress report on Substream - a musical aerial shooter in development for PC.
another animated level environment in the bag!
I've been developing a music game that uses events and environmental animations that are linked to the game's soundtrack. The illusion is easily broken.
syncing gameplay and music
Substream is an aerial shooter animated to music. I've just released a new video and I'm working towards an even bigger trailer.
new videos and old lists
Development progress, new screenshots and initial feedback from testers.
substream is now in alpha
Substream has a 3D universe which loops, letting you see an enemy in multiple locations at once. This is bringing some interesting problems to development...
developing a repeating universe
Substream's 3D editor is available to download, plus the game's engine is nearly finished.
3d model editor released for free
How indie development is going after my first full year working on Substream.
indieversary
A post to explain how Substream works, and the unique features that I hope will make it stand out against other music games and 3D shmups.
time for a clearer explanation...
Substream was played by the public for the first time last month. It's been a great experience, and it's future direction seems clearer now.
getting useful input from public previews
Substream was unveiled to the world yesterday; an asbtract shooter with a hefty dose of music synchronization and environment animations, and little bit...
substream announced
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