• Register

A free to play, Multiplayer, Stunt Driving game, with global leaderboards, currently in active development by one person, Stunt Car Online is a playable download racing game powered by Unity 3d. The game will be a pay-what-you-want model where I humbly ask for players to donate a little money to help support me - mostly paying for the astronomical hosting fee's! - but you never know, getting a unity pro license one day would certainly help performance! :) Currently there is an online demo of the game, but this is rapidly becoming very out dated as I am no longer updating this version. Thanks for your time!

Post news Report RSS StuntCarOnline - The New Car ( umm... day 5?)

Okay okay, so the "lets make a car in a week" challenge was a complete flop, but that hasn't stopped me! Hurrah!

Posted by on

StuntCarOnline - The New Car ( umm... day 5?)

Phew!, What a long week it's been.. Some might even say it's been a bit longer than a week, and some might say (including me) that I'm going to need even longer than a week to finish the car.

Anyway, above is the latest snapshot of the car. As you can see, I've been working up the cars textures and refining its shape as I go,. the big ticket items to look for are the mesh cowling near the middle of the car, and the outer shell of the main body.

Remember though, this is still missing normal maps and specular maps (which will make the scratches look shiney)

StuntCarOnline - The New Car ( umm... day 5?)
(note the camera position is not final)

I went back and reworked the dials based on ShrikeGFX's comment about the LED's having more polygons than the tachometers. (in an interesting pub quiz kind of way, they now have EXACTLY the same number of polygons weird eh?) - I'm currently in the process of reworking the steering wheel. (Here's a WIP)

Steering Wheel 2

I want the steering wheel in this car to be a bit more basic than the flashy digital read out version of the other car. (going with the whole "back to basics" aspect of this car's mentality- no fancy digital readouts here!)

StuntCarOnline - The New Car ( umm... day 5?)

And here's a close up moody shot of the rear of the car. (note the stuff in white and blue at the back is untextured so far) - note the rusty bucket at the back that's been leaking. And the new springs..

There's still quite a few little bits of stuff I need to texture up. But I'm getting there! (I think I am anyway) - one major time saver I've discovered is that you can save UVW texture mapping coordinates and then load them on different shapes. (Probably something obvious to an artist, but to me it was like opening all your Christmas presents on Christmas Eve!) - Have I mentioned I'm not much of an artist? :)

Anyway, I'll get back to work. (must remember to texture those wheel nuts....)

Thanks for reading, Merry Christmas if I don't catch you before! :)

Post comment Comments
Bov
Bov - - 193 comments

Really sweet progress! Great work on the models and textures, it's really detailed.

Reply Good karma Bad karma+1 vote
Sph!nx
Sph!nx - - 722 comments

Indeed, looking great so far!

Reply Good karma Bad karma+1 vote
StuntCarOnline Author
StuntCarOnline - - 42 comments

Thanks for the feedback chaps :)

Reply Good karma+1 vote
Post a comment

Your comment will be anonymous unless you join the community. Or sign in with your social account: