Hello, beta 2 has finished testing and is now archived.
Bugs discovered and fixes for next version:
Deadlock could occur when joining a game, this should be fixed now.
FPS setting is not very accurate and was replaced with vsync as default.
Weapons firing is sometimes not in sync due to using UDP, semi-automatic weapons now use TCP.
Text rendering used nearest sample algorithm which is a bit ugly, now uses linear sampling.
All executables and dlls are now in the root folder instead of separate for server/client.
Text rendering was optimized.
Thermal imaging in vehicles was optimized and made prettier.
Helicopters now lose lift when reaching too high, instead of bouncing at the map limit.
Small tweaks for some maps.
Small tweaks for some weapons.
I am currently working on getting a stable version to put on Steam.
Online or LAN play up to 64 players, human or bot.
Character kits with differing weapons for varying strategies.
Vehicles with room for multiple players.
Gain rank and points.
Fog of war.
2.2Ghz dual core
ATI Mobility Radeon HD5650
Strid is an online 2.5D Shooter that has been in development since June 2016. It is written by me alone as a hobby project in C++.
The game is all about fast, unforgiving action with intense infantry and vehicle battles. Teamplay is an important factor as the various classes have different functions that can synergize with eachother.
Whats new since the last article of Alpha 3.0? Much work has been put into making the game look better, more content has been made, and the game should now be a bit easier for beginners.
APC hatch gunner positions
APC's give ammo and health to passengers. Passengers couldn't do anything from their seat before, only rearm and heal themselves, not that fun. Now they have small machineguns and so the APC can act as a little moving fortress.
Added an anti-air-vehicle as hard-counter to helicopters. They have the same body as APC's but with a different turret and one passenger is placed openly at the roof.
Added a new helicopter that is a lot less beefy than the first one. It has a 20mm machine gun and room for an open passenger. It is a lot more versatile than the bigger helicopter but also has a lot less firepower, making it ideal for smaller infantry maps where the older helicopter felt a bit out of place.
Added an armored car with a minigun, laser and radio. One passenger can use laser to target air strikes like the ranger class, the other one can call them in with a radio like the officer class.
New Map Black Sand
Added a new map similar to the most popular map Desert. This is also a tug-of-war map with only a single level and there are 3 tanks available for each side, making it a map ideal for heavy armor battle.
Top 15 High Scores Display
Players can now see the names and points of the top 15 players.
The terrain can now add decals like blood and bullet-holes. Terrain can also be built with a predetermined texture for the entire map, this image shows the castle walls have a different texture than the overall rock, and there are doodles and text written with red paint.
Added bloom lighting for the entire scene and pointlights for muzzle flashes and explosions. The images shows the difference on a night-map.
Added support for Intel HD Graphics.
Countless fixes and tweaks.
Removed friendly fire and self-damage completely, to make things easier and less frustrating.
Nerfed all small firearms, most now require one more bullet to kill.
Added air resistance and limited range to bullets.
Changed colors of teams from red and blue to light green and light blue
The time has come to release Strid open alpha version 3. What is Strid and what is new in this version?
Presenting Strid Open Alpha Version 2: Holiday Edition
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Free version of beta 2. Everything is included except account login and hosting of public games.
Latest version of Strid, client and server program included.
Most recent version of Strid. Server program included.
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