Hello everyone and welcome to the very first development diary in the history of Storage Hunter! If you like reading this kind of stuff then you’re in for a treat as we plan to update you on how’s the development going every week. So let’s get started!
Here are all the cool things we’ve been working on this week:
- research of assets needed to build the scene
- putting up the port scene: foreground and background
- garage design
- pre-rendering
- Implementation of items available to the player during the auction
- Grouping items into categories
- Implementation of a rarity and valuation system
And also UI design for:
- Containers scene (auctions we get to participate in)
- Auction scene
- Map with an auction house selection
- Inventory + the version with enabled item sales
- Icons and hints for different objects in a scene