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Explore a vast galaxy full of wonder! Paradox Development Studio, makers of the Crusader Kings and Europa Universalis series presents Stellaris, an evolution of the grand strategy genre with space exploration at its core.

Featuring deep strategic gameplay, an enormous selection of alien races and emergent storytelling, Stellaris has a deeply challenging system that rewards interstellar exploration as you traverse, discover, interact and learn more about the multitude of species you will encounter during your travels.

Etch your name across the cosmos by uncovering remote celestial outposts, and entire civilizations. Will you expand through war or walk the path of diplomacy to achieve your goals?

Main Features

  • Anomaly Events – Strange discoveries offer emergent storytelling.
  • Deep & Varied Exploration.
  • Enormous procedural galaxies, containing thousands of planets.
  • Numerous playable species, each with their own traits and engineering styles.
  • Vast number of Unique Random Species.
  • Advanced Diplomacy system.
  • Ship Designer (even civilian ships can be customized).
  • Stunning space visuals.
  • Up to 32 player Multiplayer.
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Amongst the ships in the pack, most are CMA ships. Though, there are a few UNSC ships as well.

They include as follows:

CMA Siegfried-class light cruiser (hull symbol: CL)

In effect a stopgap measure to address the Abyssal onslaught, the Siegfried-class light cruiser is 1,750 meters long. This is the effective size of a Tokyo-class heavy cruiser, but the Siegfried sports 12 152mm helical railguns instead of 9. This ship is more like a DPS-oriented cruiser than most other Colonial ships.

Length: 1,750 meters

Hull:

>203cm Titanium-A battleplate

>60cm Carbon-C plating

>127cm Titanium-F composite

>Internal honeycomb armor scructure

Armanents:

>12x 152mm helical railgun (4 turrets)

>24x Oerlikon 35mm CIWS

>24x Tomahawk cruise missile (Firestorm heavy tactical nuclear warheads)

>36x Harpoon anti-ship ballistic missile (Vulcan tactical nuclear warheads)

>1x Graviton Wave Cannon (fixed bow mount)

CMA Tokyo-class heavy cruiser [redo] (hull symbol: CA)

A formidable cruiser meant for formidable engagements, the Tokyo exels in general-purpose line-of-battle engagements. Her set of 9 203mm helical railguns enable her to level most enemy cruisers and below with relative ease and in groups can even assault battleships. She is part of Project: Dreadnought, which created a standardised hull design for all cruisers, with variations mainly around powerplant.

Length: 1,750 meters

Hull:

>203cm Titanium-A battleplate

>60cm Carbon-C plating

>152cm Titanium-F composite

>Internal honeycomb armor scructure

Armanents:

>9x 203mm helical railgun (3 turrets)

>24x Oerlikon 35mm CIWS

>24x Tomahawk cruise missile (Firestorm heavy tactical nuclear warheads)

>36x Harpoon anti-ship ballistic missile (Vulcan tactical nuclear warheads)

>1x Graviton Wave Cannon (fixed bow mount)

CMA Isokaze-class guided missile frigate (hull symbol: FFG)

This ships works mainly as an artillery ship not unlike most UNSC heavy carriers. She lacks in armor and firepower, but makes up for it in speed and maneuverbillity. Her heavy point-defense network also makes her an ideal ship for screening against fighters.

Length: 800 meters

Hull:

>60cm Titanium-A battleplate

>40cm Carbon-C plating

>40cm Titanium-F composite

>Crossbraced armor scructure

Armanent:

>5x Bofors 40mm CIWS (dual-barreled)

>24x Oerlikon 35mm CIWS

>64x Tomahawk cruise missiles (Firestorm tactical nuclear warheads)

>1x Graviton Wave Cannon (fixed bow mount)

CMA Izumo-class hybrid battleship (hull symbol: BBH)

A converted stopgap measure from the Kongo-class battleship, Izumo-class hybrid battleships proved extremely effective during fleet engagements, with many leading distinguished service lives. These ships sacrificed some firepower in exchange for a large fighter wing, allowing them to direct their firepower to assault enemy defenses without nessarily entering weapons range of enemy combat platforms, taking maximum advantage of their lack of point-defenses.

Length: 2,140 meters

Hull:

>356cm Titanium-A battleplate

>120cm Carbon-C plating

>203cm Titanium-F composite

Armanent:

>8x 356mm helical railgun (4 turrets)

>8x 127mm helical railgun (4 turrets)

>10x Bofors 70mm CIWS (triple mount)

>11x Bofors 70mm CIWS (single mount)

>36x Tomahawk cruise missile (Firestorm heavy tactical nuclear warheads)

>72x Harpoon anti-ship ballistic missile (Vulcan tactical nuclear warheads)

>1x Graviton Wave Cannon (retractable mount)

Complement:

>600x F-35J Hayabusa multirole combat spacecraft

>120x D-44E Raptor light transport/fire support spacecraft

>1,200 Marine personell

>90 armored vehicles

CMA Kongo-class battleship (hull symbol: BB)

As the mainstay battleship of the Colonial Navy, these warships served as flagships in many engagements. A combination of decent speed, armor protection, firepower, and reliabillity enabled these ships to see action during the Banished war all the way to the Abyssal war over fifteen years later. As flagships, they were very formidable—the battleship of the class Kirishima was able to take a Zero kamikazing into the bridge with minimal damage, even to the bridge itself.

Length: 2,140 meters

Hull:

>356cm Titanium-A battleplate

>120cm Carbon-C plating

>203cm Titanium-F composite

Armanent:

>12x 356mm helical railgun (6 turrets)

>8x 127mm helical railgun (4 turrets)

>10x Bofors 70mm CIWS (triple mount)

>11x Bofors 70mm CIWS (single mount)

>36x Tomahawk cruise missile (Firestorm heavy tactical nuclear warheads)

>72x Harpoon anti-ship ballistic missile (Vulcan tactical nuclear warheads)

>1x Graviton Wave Cannon (retractable mount)

CMA Taihou-class fleet carrier (hull symbol: CVF)

As the primary carrier of the CMA, the Taihou specialized in supporting fleets. Due to the nature of space combat, during battles, most Colonial carriers would lose their fighters and hope for the best. Despite that, most UNSC carriers to the contrany tended to stay in the back of the fleet to act as artillery ships. However, most carriers specialize in spearheading and supporting a ground campaign for extended periods of time, as such, they posess factory sections to rapidly produce more fighters, vehicles, weapons, and ammunition on demmand. These same qualities make them extremely good logicstical support ships for a fleet.

Length: 2,610 meters

Hull:

>152cm Titanium-A battleplate

>60cm Carbon-C plating

>76cm Titanium-F composite

Armanents:

>2x Graviton Wave Cannons (fixed bow mounts)

>24x Oerlikon 35mm CIWS

Complement:

>800x F-15J Hayate multirole combat spacecraft

>600x

D-44E Raptor light transport/fire support spacecraft

>1,200 Marine personell

>900 armored vehicles

UNSC Infinity-class supercarrier (hull symbol: INF/CVS)

Built in secret utilizing technology recovered from Forerunner and Covenant sources during the war, Infinity is the UNSC's largest and most advanced multi-role vessel to date. Originally meant as an ark for humanity to escape to a new planet should Earth fall, Infinity ended up being scrambled for the defense of Earth during the late stages of the battle, where she proved decisive during her first engagement, wiping out the whole Covenant left flank, numbering some 80,000 ships with a single burst of her forward Graviton Beam Cannons, before proceeding to absolutely maul the similarly sized Covenant right flank singlehandedly, even one-shotting the 599-kilometer long OAS-class superdreadnought Glorious Interdiction that formed the pride of the Covenant navy, simutaneously winning the battle for the UNSC and stamping humanity as the dominant power in the galaxy. After the war, Infinity was present during the Banished conflict, and eventually served as the flagship of the First Fleet before being lost with all hands during the Battle of Caloris Alpha. By that point, during that battle alone, Infinity had claimed over a million Abyssal kills.

Length: 5,560 meters

Hull:

>760cm Titanium-A battleplate

>406cm Carbon-C plating

>356cm Titanium-F composite

Armanent:

>4x CR-08, Super-Heavy Coil MAC

>500x M660 Onager naval coilguns

>5,000x Archer missile pod

>2,500x Stoski cruise missile (Shiva nuclear warheads)

>4,500x Harpoon anti-ship ballistic missile (HAVOK tactical nuclear warheads)

>30,000x M910 Rampart PDWS

>16x MLAX/2750 energy projector

>24x pholaron beam cannon

>12x 356mm high-pressure beam cannons (4 turrets)

>4x Graviton Beam Cannons (coaxial mount with MACs)

Complement:

>3,000x F-41 Broadsword multirole combat spacecraft

>1,200x F-86 Sabre Air/Space Superiority fighter

>1,200x GA-TL1 Longsword Heavy Bomber/Interceptor

>3,000x D77TC Pelican light transport/fire support spacecraft

>500x D66TC Albatross heavy transport/fire support spacecraft

>80,000 Marine personell

>9,000 armored vehicles

That pretty much concludes the update for now. Untill next time, folks!

Beyond the Relays Public Beta!

Beyond the Relays Public Beta!

Beyond The Relays - A Stellaris Mass Effect Mod 1 comment

We're hyped to announce our first public release of the mod!

Dev Diary #3 - Rudimentary Creatures of Blood and Flesh

Dev Diary #3 - Rudimentary Creatures of Blood and Flesh

Beyond The Relays - A Stellaris Mass Effect Mod 2 comments

A review of the development roadmap for Beyond the Relays, including our current status, and an update from our head writer.

A quick update since it's been a while

A quick update since it's been a while

Final Frontier: Scherzo of Iron and Blood

Well, it has been a while, since we last posted, so here's a quick update.

Some updates since last time

Some updates since last time

Final Frontier: Scherzo of Iron and Blood

Some updates since last time. Namely more meshes, some good plans, and the like.

Add file RSS Related Files
Beyond the Relays - Beta Version 0.2.7

Beyond the Relays - Beta Version 0.2.7

Beyond The Relays - A Stellaris Mass Effect Mod Full Version

Beta Version 0.2.7 Release - Full Changelog in Description.

Shota Space Nation 3 0 - Update 6

Shota Space Nation 3 0 - Update 6

Shota Space Nation 3.0 Full Version

+ Added 3 new portraits, made all the new portraits from the last update actually appear. + Centered most of the portraits.

Shota Space Nation 3 0 - Update 5

Shota Space Nation 3 0 - Update 5

Shota Space Nation 3.0 Full Version

+ Added another empire, told them to not spawn everytime again, but the new empire has a chance of spawning. + Added new names for the namelist.

Shota Space Nation 3 0 - Update 4

Shota Space Nation 3 0 - Update 4

Shota Space Nation 3.0 Full Version

+ Added 5 new pop portraits + Added "Space Shota Nation" to the playable empire list and made it so that they would always spawn. + Finished cleaning...

Shota Space Nation 3 0 - Update 3

Shota Space Nation 3 0 - Update 3

Shota Space Nation 3.0 Full Version

+ Turned the genders off. + Cleaned up edges on more portraits. + Removed unsuitable portraits.

Shota Space Nation 3 0 - Update 2

Shota Space Nation 3 0 - Update 2

Shota Space Nation 3.0 Full Version

+ Added 8 new portraits, 7 pops / 1 general. + Cleaned up the edges of some portraits. + Removed unused portraits.

Comments  (0 - 10 of 42)
Josip_Broz_Tito
Josip_Broz_Tito

Titoslavia will rule all!

Reply Good karma Bad karma+4 votes
fabriciomoreiraporto
fabriciomoreiraporto

Stellaris .Mobile Suit Gundam: Stellarismod Download

Reply Good karma Bad karma+4 votes
deleted10101
deleted10101

Hi

I hope you guys are going to polish this game more because there are some problems with it

First of all there isn't much to build in space ; the Research Station and the Observation Post are using the same models ; the Mining Stations could use animated generic little ships that travel to the asteroid and back and mine it + sounds and FX preferably akin to Distant Worlds

Second of all the combat system is broken IMO ; the enemies are too good , too quick and unbeatable
I was firstly attacked by one opponent and they wiped out all my bases in a merry-go-round form of attack they were doing and i could not do anything to repell them
When i attacked my first enemy i bumped into an invincible Space Port that downed a large fleet of 30 ships , i used the console to spawn more ships and they wiped all of them out and then i was suddenly thrown out of their system with a message that i lost the war against them
I do not think the war conditions is a good idea , it makes AIs too defensive and gives them too many advantages , i would like a free combat system that once i am at war to be able to continue it as i see fit and only end it if they propose peace or i propose peace

Third of all , the planet screen needs more work , the pops and buildings are too cramped , either make them larger to fill the screen or make the planet screen more visible , something akin to StarDrive 2 , Endless Space , Galactic Civilizations 3 or MOO Conquer the Stars would be more proper

I would really like if you guys would implement full ground combat with infantry , tanks and whatever else fights on the ground , not really at the X-Com level but something more proper
If possible , some short cinematics when colonizing a world would be great as well

This game has massive potential but it leaves some things to be desired , in any case i love the idea and everything about it as it is

My best wishes with this

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capshades
capshades

Anyone figure out how to mod the auto-explore research for the start? They said it was going to be easy...

Reply Good karma Bad karma+3 votes
Guest
Guest

can't wait for startrek infinities.....

Reply Good karma Bad karma+2 votes
TheBlackMarkofNod
TheBlackMarkofNod

To those mod creators out there, can you any one of you guys create a Star Wars Old Republic mod for this game.

Reply Good karma Bad karma+4 votes
BobiCrafter1
BobiCrafter1

Will this game also appear in stores?

Reply Good karma Bad karma+3 votes
Enriador
Enriador

It's a player-made modification. It's for free on the web.

Reply Good karma Bad karma+2 votes
BobiCrafter1
BobiCrafter1

I meant Stellaris in general^^
btw: yes, it's available in stores.^^

Reply Good karma Bad karma+3 votes
Exakter
Exakter

maybe? I mean... you could look it up online whether or not stores near you sell it. I mean... really dude, get with the times.

Reply Good karma Bad karma+6 votes
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