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Stellar Sovereigns is a 4X space strategy game with turn based empire management and real time space and ground combat elements. It is a game where you get to control your forces during battles in space and on the surface of planets. The game features tactical RTS combat for space battles with custom capital and destroyer sized ships designed by the player. Battles take place in procedurally generated solar systems with celestial objects placed in a semi 3D manner around the local star. Planetary invasions played on a patch of planetary terrain featuring the siege of the colony protected by walls and automated weapon turrets, force shielded gates, ballistic missiles and garrisoned forces. The game is under development for more than a year now and it is ready to showcase its RTS elements, battles systems and procedurally generated systems (star chart, solar system, planet surface, colony layout).

Post news Report RSS The Deflector

New Machine AI technology, the Deflector an impenetrable frontal force field.

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This week have been busy with creating the technologies and abilities of the Machine AI menace faction amongst one showcased here is the Deflector an impenetrable frontal force field.



Fans of Sword of the Stars will easily recognise this technology the Deflector, it is a directional shield that stops every incoming projectile that collides with it. It is however only a temporary defence with a limited duration that can be reactivated after its cooldown countdown expires. This technology can be salvaged from the wreckage of vessels that had it equipped, but initially can only be found on Machine AI vessels. It is one their primary ability that gives them an edge over their enemies.

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Other abilities like their Interference Matrix and AI Virus that infects a targeted vessel's targeting computers is still in the works and will be showcased in upcoming devlogs.

I hope you like the result of this weeks work,
I had a lot of fun creating it!

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