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Stellar Sovereigns is a 4X space strategy game with turn based empire management and real time space and ground combat elements. It is a game where you get to control your forces during battles in space and on the surface of planets. The game features tactical RTS combat for space battles with custom capital and destroyer sized ships designed by the player. Battles take place in procedurally generated solar systems with celestial objects placed in a semi 3D manner around the local star. Planetary invasions played on a patch of planetary terrain featuring the siege of the colony protected by walls and automated weapon turrets, force shielded gates, ballistic missiles and garrisoned forces. The game is under development for more than a year now and it is ready to showcase its RTS elements, battles systems and procedurally generated systems (star chart, solar system, planet surface, colony layout).

Post news Report RSS Stellar Sovereigns new Menace

Sneak Peak of Stellar Sovereigns New Menace the Machines.

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Machine Menace

This Devlog is merely a sneak peak into the development of Stellar Sovereigns new menace that the player gets to fight, the Machines. This new menace is a highly advanced adversary, with powerful shields new weapons and with cyber capabilities that are ripe for the taking if you can defeat them in battle. Just like in the case of the Sectoid menace their technology can be salvaged from vessel wreckages.


Machine Assault Cruiser


The assault cruiser is one of three capital vessels that is available for the Machines and although I am still tweaking their look this is something what they will look like.


Their tech tree will come with 3 new weapons and 3 new modules with their upgrade unique to the Machines. Their spawning location will be a starbase orbiting a black hole.

Machine Torpedoes


I hope you like what is to come, I am still working on their weapons and abilities so this may take a wee while to be out, but unlike in the past this next update should come relatively quickly, since I plan only focusing and finishing one feature unlike in the past.

Let me know what you think!

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