• Register

Stellar Sovereigns is a 4X space strategy game with turn based empire management and real time space and ground combat elements. It is a game where you get to control your forces during battles in space and on the surface of planets. The game features tactical RTS combat for space battles with custom capital and destroyer sized ships designed by the player. Battles take place in procedurally generated solar systems with celestial objects placed in a semi 3D manner around the local star. Planetary invasions played on a patch of planetary terrain featuring the siege of the colony protected by walls and automated weapon turrets, force shielded gates, ballistic missiles and garrisoned forces. The game is under development for more than a year now and it is ready to showcase its RTS elements, battles systems and procedurally generated systems (star chart, solar system, planet surface, colony layout).

Post news Report RSS Highlights Since Release

Check out what is been new with Stellar Sovereigns since its release!

Posted by on

Hey everyone, my name is Zoltan, the solo developer of Stellar Sovereigns a new 4X space strategy game released 8th of March this year, I am happy to announce its biggest discount yet 40% off during Steam’s Summer Sale.



Since its release the game got a ton of updates, fixes and improvements let me list some of the highlights here, but you can find the entire journey on steam in chronological order:

  • The Derelicts Update added drifting derelicts to deep space, from them ancient warships can be recovered. Adding 6 new ships the player can find 3 capital class and 3 escort class, each with unique abilities or weapons for the player to boost their forces.
  • A mysterious shadowy menace guards these ancient relicts and ambushes all that tries to claim them.
  • A highly requested feature to save and apply vessel designs to construct or retrofit vessels.
  • 3 new 2D star chart generators Concentric Circles, Spiral and Clustered for when you prefer a more traditional 4X map layout.
  • A ton of love was recently put into extending colonial development with new sector improvements along with a dedicated tech tree to unlock their full potential.
  • To top it up a bonus avenue of colonial development been added, that takes advantage of the planet’s moon allowing the player to construct districts on the moon that unlocks various bonuses.
  • To boost colonial income tourism is now available taking advantage of the planet's natural beauty and interstellar connectivity.
  • Recent changes to colonial events allowing the player to spend resources on mitigating or boosting their effects also inspired new governmental programs.
  • To help players recall gameplay rules and information, content sensitive on demand gameplay info buttons been added; that opens the relevant tutorial window for the screen the player currently is viewing.
  • On the front of research, changes been made to the cost of technologies that now scale based of the number of technologies unlocked in their categories emphasising the need to plan the order in which you progress through the many tech trees of the game.
  • The corvette class vessels also been modified to emphasise their nimble nature so when they are given a target, they move into a close quarter combat mode flying circles around their target.


My aspirations for the future are several upcoming updates with brand new content, like an auction house where the player bids for vessels with unique capabilities, wormholes to connect different regions of the universe, and Artefacts to be found, claimed then researched to unlock more and more bonuses.

DerelitcsCover


If it peaks your interest grab a copy now while its 40% off and do not forget to let me know what you thought of it.

Post a comment

Your comment will be anonymous unless you join the community. Or sign in with your social account: