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Steel Gear - Stalingrad


A World War 2 Tank Simulator

Steel Gear Simulator is an indie project to develop a multiplayer simulator about World War II. The project is designed to get a highly detailed simulation, a great immersion, and hardcore experience. The primary goal is to put together player controlled tanks, planes, and ships in the same battles.

The project was conceived with the need to have a proper combat simulator with multiplayer tactical cooperation, in-game progression and the integration of different kind of vehicles and weapons. These features had to be made with historical perspective, and there had to be big battle maps to put all together. These battles had to be continuous and with night/day cycle. The simulation had to be very immersive, due to that, all the vehicles had to have interiors, and the game had to have a highly detailed interaction but, at the same time, had to be a fun experience.

In the market there are games that provide a few of these features but not all together and, in general, they force to the player communities to spend their time editing missions and to spend their resources to make them come alive.

Moreover, this is how Steel Gear Project was born. A simulator to put all of these together, a simulator that gives the battles to the players to let them make the simulation.




Official Page: Steelgearsimulator.com

YouTube Channel: Youtube.com

Twitter: Twitter.com

Discord: Discord.gg

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Retrospective 2

Dear friends,

First of all, I want to say welcome to all the new people that joined the official discord server and followed the Twitter and Youtube accounts. I was working hard in the last weeks, and I didn't have time to say you welcome, so welcome all!!

Also, I want to thank all the people that are sharing the game, and they have made possible to bring more people to the project's official channels.

Retrospective 5

Retrospective 4

Concept: "Combat compartment with smoke due to bad ventilation of the gun gasses."


The previous two months have been an essential period for the project. As a lot of you already know, the project is in the closed testing stage, and this testing stage is helping the game a lot. The connectivity and the stability of the game have been improved, but there are more problems found in the closed tests to solve, mainly the server low frame rate and synchronization problems. There are advances with these issues but, as you can suppose, this testing period, all the feedback and bug reports sent by the testing people will take more development time.

The Alpha Early Access release was planned for April of 2019, this month, but this release estimation was very optimistic and didn't take into account the time spent improving the alpha version during the closed tests and other delays caused by other issues related with starting a commercial activity. Yes, it was my fault, and it is the second one related to the release day, I know that this type of mistake can frustrate you, so I am sorry for that.

Retrospective 6

Retrospective 3

The game has less than one year of development, and since the beginning, it has evolved incredibly. But I don't want to develop the game fast to accomplish self-imposed dates, decreasing the quality of the project in the process. Honestly, I think that this game can be one of the best tank simulators in the market, but it is easy to make a poor game without the correct developing procedures. The initial idea was to "handcraft" the game, to make every vehicle bold by bolt, all things step by step, and with this idea the game development will continue.

With all of this, I announce that the game won't be released in April of 2019 due to it is not ready, and the release is delayed until a no determined month of 2019. It is very presumable that this date will be placed in the following two months, but I don't want to make the same mistake a third time, so when I am entirely sure of the release date I will announce it.

Retrospective 1

Retrospective 7

Of course, it is not my intention to change the plans, so when the problems found in the closed alpha are solved, and all the things are ready, the Alpha Early Access will be released. That means that there won't be a significant addition of content to the current version of the game, only small additions and bug fixes. So the people who buy the Alpha Early Access will have significantly less content than the people who buy the Beta Early Access. For that reason, the price politics for the different releases have been updated, to encourage people to buy the Alpha and to compensate for the lack of content. The official web site has been updated with this new information.

That was all, thank you for reading, and you can discuss or make questions about this on the forums.

Best regards,

Beral.


Official Website

Forums

Discord

Youtube

Twitter

Steel Gear: Achtung PANZER!

Steel Gear: Achtung PANZER!

News

New gameplay video with a Panzer 4 attacking a USSR strongpoint. Also in this post, you will find pics from the new map of 120 square kilometers; Dubovoy...

Dev Blog: Combat Gameplay

Dev Blog: Combat Gameplay

News 1 comment

In this dev blog, you can see the first combat video of the game against AI units and know more about the damage model and other features.

Road to Release

Road to Release

News

It has been a few months since the last development update. From that time to now, a lot of work has been completed, and this article is going to be a...

T-34 Development progress

T-34 Development progress

News

After one month of a lot of work it is the moment to show you the progress of the development.

Comments  (0 - 10 of 11)
wtdtd
wtdtd

The website for Steel Gear is down! Is everything ok?

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Beral Creator
Beral

Yes, it was maintenance.

Reply Good karma+2 votes
Melbux
Melbux

120 sq km? Thats a lot of space.

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Deathblade100
Deathblade100

Looks good. Definitely getting this when it comes out.

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Guest
Guest

I am german, i see way to complicated stuff, i like

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SC90
SC90

hopefully this time we'll get a tank mmo game that wont go downhill after a year or two.

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Carl_Hamilton
Carl_Hamilton

I do like tanks, but judging by your research tree, the final tier will be real life Soviet tanks, fighting against fictional German tanks.

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Beral Creator
Beral

Thank you for your comment. The final tier will be two "fictional" German tanks against three prototypes Soviet tanks, the Panther II and the E-100 were built partially. Anyway that part correspond to the end game, and those tanks will be released after the official game release so the feedback will be important.

Reply Good karma+3 votes
Carl_Hamilton
Carl_Hamilton

Well, it's a fair point, I just think there is enough tank games, with tiers of unreal tanks fighting each other.

I would like a tank game, where the common tanks were actually common, instead of a world, where no one uses the main battle tank, because it's inferior to a design which failed in real life.

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zReclaimer
zReclaimer

Whenever i see a game that features tank interiors, i'm all in. Hope things goes smoothly for you guys!

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Steel Gear - Stalingrad
Platforms
Windows
Creator
Beral
Engine
Unity
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Genre
Combat Sim
Theme
War
Players
Multiplayer
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Indie
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Latest tweets from @steelgeargame

Kurskreisel gyroscopic compass added to the game in the new version Alpha 0.9.3 #gamedevelopment #unity3d #WW2T.co

Apr 29 2019

Pics of the day/night cycle #gamedevelopment #unity3d #WW2 #simulator #game #indiegame #indiedev #tanksT.co

Apr 7 2019

Two pics of the new training map #gamedevelopment #unity3d #WW2 #simulator #game #indiegame #indiedev #tanksT.co

Apr 3 2019

Pics of the early access game menu #gamedevelopment #unity3d #WW2 #simulator #game #indiegame #indiedev #tanksT.co

Mar 3 2019

Working on the mission system and in-game menus: #gamedevelopment #unity3d #WW2 #simulator #game #indiegameT.co

Feb 21 2019

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