Steel Gear Simulator is an indie project to develop a multiplayer simulator about World War II. The project is designed to get a highly detailed simulation, a great immersion, and hardcore experience. The primary goal is to put together player controlled tanks, planes, and ships in the same battles.
The project was conceived with the need to have a proper combat simulator with multiplayer tactical cooperation, in-game progression and the integration of different kind of vehicles and weapons. These features had to be made with historical perspective, and there had to be big battle maps to put all together. These battles had to be continuous and with night/day cycle. The simulation had to be very immersive, due to that, all the vehicles had to have interiors, and the game had to have a highly detailed interaction but, at the same time, had to be a fun experience.
In the market there are games that provide a few of these features but not all together and, in general, they force to the player communities to spend their time editing missions and to spend their resources to make them come alive.
Moreover, this is how Steel Gear Project was born. A simulator to put all of these together, a simulator that gives the battles to the players to let them make the simulation.
Official Page: Steelgearsimulator.com
YouTube Channel: Youtube.com
It has been a few months since the last development update. From that time to now, a lot of work has been completed, and this article is going to be a summary of the current progress and the future of the project until the first release. The reason for this lack of news is the change of the criteria regarding the general visual quality and the visual quality of the vehicles.
New tools have been added to the development pipe; these new tools allow to increase the visual quality of the models and without spending a lot of time in the artwork. You can see the looking of the new models:
There is a lot of new technology in the production pipe, including a custom grass system, all the tank behavior, sounds and more things that will come.
As a preview you can see in the following videos, the behavior inside a tank and the sound & effects, including audio delay:
There will be a specific article explaining the release and the future development steps after that, but, to summarize, the game will be released in an early access stage. This means that the game won't be completed, and the development will continue but with real players playing the game through the alpha and beta versions until the complete release of the final version after all.
The estimated date for the early access is February 11th of 2019. It is the intention, but in the end, it is an estimated date so it could be delayed. The release will be of the game Steel Gear: Stalingrad, that will be the first step in the project.
The development goals before the early access release are to implement a playable multiplayer experience with the game basics and two tanks, the Soviet T-34 and the German Panzer IV. After this release more tanks come with the time, you can check the complete list of Steel Gear: Stalingrad here.
The webpage has been redesigned; now you can get more information about the project, dev-blogs and much more. Check it
To conclude, the official discord server of the project is alive!! You can join in clicking on the image.
Thank you for reading.
After one month of a lot of work it is the moment to show you the progress of the development.
Preview of the model of the T-34 and the new suspension system.
Steel Gear - Stalingrad funding campaign has been launched on Kickstarter web!
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