Steel Gear Simulator is an indie project to develop a multiplayer simulator about World War II. The project is designed to get a highly detailed simulation, a great immersion, and hardcore experience. The primary goal is to put together player controlled tanks, planes, and ships in the same battles.
The project was conceived with the need to have a proper combat simulator with multiplayer tactical cooperation, in-game progression and the integration of different kind of vehicles and weapons. These features had to be made with historical perspective, and there had to be big battle maps to put all together. These battles had to be continuous and with night/day cycle. The simulation had to be very immersive, due to that, all the vehicles had to have interiors, and the game had to have a highly detailed interaction but, at the same time, had to be a fun experience.
In the market there are games that provide a few of these features but not all together and, in general, they force to the player communities to spend their time editing missions and to spend their resources to make them come alive.
Moreover, this is how Steel Gear Project was born. A simulator to put all of these together, a simulator that gives the battles to the players to let them make the simulation.
Official Page: Steelgearsimulator.com
YouTube Channel: Youtube.com
With the next update Alpha 1.1, at the end of October, it will be added to the game the new command system. This feature was present in the prototype version, but due to the lack of time, it wasn't introduced in the first public release of the Steel Gear: Stalingrad.
This system is essential to understand the idea of the game. In the next update, with this system, each player will be able to command its tank, giving orders to their NPC crew. If the player uses the Panzer IV, it will be able to give orders to four crew, in the case of the T-34, three (because the gunner and the commander is the same person). The command menu will be available to use from the commander position exclusively.
Each player will be able to provide targets for its gunner, and the gunner will aim the gun and calculate the shooting solution and also fire if the player gives the order. Also, each player will be able to give orders to the loader to change the ammo or to the driver to reach a destination.
This addition will be the first iteration of the command system; in the future, it will be improved with the addition of more commands and other features.
Before the Alpha 1.1, the players could access to the damage report of their tanks to see the current damage. But this damage wasn't applied to the tank behaviour in any way (because of the lack of the repairs feature that will be added in next versions).
With the introduction of the command system, this will change slightly. Now if the player loses a crew member, the orders for that member won't be available. But this won't be only in the command menu, if the player, for example, loses the driver, he will have to change to the driver's position and drive the tank himself, the same for the gunner. If the player loses the radio operator, if he wants to use the game chat, he will have to change to the radio operator position. And finally, if the commander is lost, the command menu won't be available.
The Alpha Early Access version is available from today until the 9th of July.
The moment has come, the first of July of 2019 will be born Steel Gear: Stalingrad. That month will be released the alpha early access version for public...
Dear friends, First of all, I want to say welcome to all the new people that joined the official discord server and followed the Twitter and Youtube accounts...
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