Ok, the last hand animations were not so good. Here is the update. I created different animations for nearly all the tools. I especially worked on the new knife animation (where both hands appear).
And you can also checkout the new pistol model
Here is the changelog:
- cloths in the first person mode
- tools with new animations
- improved cpu -> gpu data transfer speed (we want meshes with a lot of polygons or?)
- new rounding algorithm which speeds up world generation
- improved speed of raycasting
- new pistol model
- in-game code editor in test mode
- shape bug resolved: resources are collected again
- polygon reduction without texture coordinates
- worked on geometry library which will be included in the game.
- code generator for network system