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Do you have what it takes to reach for the stars? Stellar Stars is the 1st Ever Multiplayer Online Rogue-lite Arena (MORA) that passionately cooks the best of Multiplayer Online Battle Arenas (MOBAs) and Rogue-lites together, empowering you with the ability to level up in direct and interactive ways, while fighting other players in a sci-fi & fantasy world with procedurally generated stages.

Post news Report RSS Starsss - The New HUD!

So if you have been following the past few updates for Starsss, you might have noticed that the game's HUD consists of an experience bar and a heart to indicate your health (HP). Here's what has been changed.

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---------------------------------------Starsss - Development Blog Post #11---------------------------------------

So if you have been following the past few updates for Starsss, you might have noticed that the game's HUD consists of an experience bar and a heart to indicate your health (HP). Here's what has been changed.

Starsss - The current HUD

While displaying your current HP on the heart isn't really anything bad, it doesn't show you your max HP. Therefore, to show you both your current and max HP, instead of the heart, now you will be able to see a full HP bar on the right of the experience bar.

Starsss - The new HUD!

With a quick glance, you can now judge if your HP is down or in danger of a game over.

Besides the new HP bar, you can now also see which weapon you are currently using - your primary or secondary.

Starsss - The new HUD! Weapons Display!

Notice the white brackets around one of the weapons? This tells you right away that that weapon is currently selected. The weapon on the left shows you your primary weapon while the right icon shows your secondary weapon.

Remember the C (for change) key? Press it on your keyboard to switch between your primary and secondary weapons.

Starsss - Press C to Switch!

Besides the brackets which tell you which weapon is currently selected, the weapon's remaining amount of shots will also be displayed next to it. While you can see it in the screenshot above, it has not been implemented yet.

This essentially means that each weapon will have a limited amount of shots that you can fire. Think of them as guns where you need ammo to continue using them. So while that has not been implemented yet, it will definitely be next on the to-do list.

And as usual, check out the live game development stream session about the new HUD now uploaded on YouTube. Enjoy!

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