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Starship Command 2 is a much-expanded (and currently in alpha) sequel to Starship Command, a persistent-world, massively single-player, real-time tactical starship simulator wrapped in an AI-driven 4X game. Starting with a lowly shuttle, you will trade and battle your way to victory, amassing a gigantic fleet customized to your liking!

Post news Report RSS Starship Command 2 New Build - March, 3rd 2017

Mission framework (and some basic missions) are now in Starship Command 2

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Most of the work this last build was in the framework for missions, (which includes) first contact scenarios. So, this build may seem a little light, but it allows for a much greater expansion in the future. That said...

Missions!

Missions are up and running! jobboard1The Job Board can be accessed at any habitable planet that your empire controls.

jobboard2The yellow ring in the galaxy view highlights which sectors have an ongoing mission.

jobboard3In the sector view, the yellow ring will appear around the planet the mission is looking for.

jobboard4Upon visiting the target planet, the next event in the mission will trigger.

So, that's it I also have a tool for creating missions, but that needs a little polishing before release.

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