StarFire was created with the intention to provide a tool to explore the depths of the universe and its secrets in a playful, educational, and thought-provoking manner. In order to do so, the player must design his spacecraft in such way it fits his individual needs and play style, and most importantly, withstands the dangers that linger in the dark. As such, StarFire implements models based on science, and may also cross the border between reality and the paranormal.
I'm on yer page, spamming yer inbox with sum game progress!
This new material I've added to the editor is a so called amorphous metal. In real life, such metals are "shock-frozen" after they've been molten, causing them to have glass-like characteristics and appearance. The material you see here actually does have a chrome-like refraction on it and makes a nice addition to the other texture-based elements in the editor.
What kind of advantage do you plan to give this material? Laser reflectivity?
yup :D they will get that kind of stuff once I've implemented DamageTypes