Oh dear god it's bright out! I'm poking my head out of our hovel to let you know how things are going. Well we're in the thick of it. We're banging out the puzzles like no tomorrow here in South London, driving full steam ahead to our autumn release window.
There have been a couple of significant changes. Firstly our art style has had a rework. We've added more depth to the colour ramp we use in our shader, and are really happy with the results. It's made the rotation effects look much smoother, as well as added a really nice ethereal quality to the levels! Isn't that neat? If only it wasn't ruined by GIF compression!
Also, we've done our first pass at alternate colour schemes, having created a rough mock up of "Anger"s reds. To help in organizing we have a custom aesthetic switcher meaning we can change level's colour schemes at the click of a button! The GIF below shows that functionality off! Nicee
We also took some time to reflect on what genre we belong to. Recently we've been playing loads of ‘First Person Others' and feeling much camaraderie. High concept (ish) commentary on the sate of the emerging FPO genre blog post found here.
And finally a treat for those near London. Loading Bar (@DrinkRelaxPlay) in Dalston is now
hosting an exclusive updated Standpoint demo on their machines.
Well better return to the hovel. Loads more levels to make, music to write, sfx to
implement and art to produce. BTW If you want to make our day, please give us a big old YES on our Greenlight page. Laters.
Wow this looks nice, keep up the awesome work! :)
-hyper
Thanks a bunch! We're working pretty hard to impress :3