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Spiritlands is a 4X casual resource and people management game in which you create or generate lands of over 3000 isometric tiles and build a populous from campfire to teeming city, from collecting resources, to building and assigning hundreds of workers to a variety of roles including farmers, explorers, and soldiers!

The game pits you against a changing and challenging world- only this time you are it's creator! With hundreds of thousands of possibilities, from desert lands, to waste lands, each world you create changes your gameplay. Explore your world with generated ruins and enemy camps, as you discover, research, and fight to improve and protect your people as you grow.

Managing Resources

Right at the heart of the game is your population. Carefully manage your resources as you build and upgrade new homes, create new farms and other resource buildings and start turning clicking tiles for resources, into automated production. Create and add people into buildings to improve rates, keeping your coal and food in the positive so your people don't starve. You can even build different paths to increase the speed your resources are collected!

Research improvements in production and the return on resource clicks. Have farms collect skins, and lumberyards collect flowers. There is a load of special items used for planting new trees, buiilding paths and walls and lots of other useful things!

You can also trade your resources at the market. There are 3 market levels and traders come once a year with unlimited goods to exchange! A great way to clear out storage.

A world that changes

Over-click tiles and you will kill them off- killing grass, destroying hills and mountains, and demolishing trees. Each tile has it's own rejuvenating health, and it's up to you to decide how to transform your lands.

Seasons change over your world, from the warm summers to challenging cold Winters, as your people's work rates are effected, and you must prepare for the cold months ahead.

Breathe new natural life into your world, planting forests, cacti, and even raising mountains and forming new land, you can turn any wasteland into a wondrous landscape.

Danger and Exploration

To grow your population, you must eventually expand; confronting new dangers as your must fortify and protect what you have from the enemy camps lurking around the corner! Place campfires to expand your dominion, which you can grow into massive town halls and form remote cities, or even just small hamlets along the road. Assign idle workers as explorers, and have them explore your dominion looking for hidden chests to open, or send them to explore ruins that you can then destroy or keep as an attraction.

There are two types of barracks you can create to defeat enemy camps, defensive ones to house soldiers that defend the area around them, and attacking barracks which house all the soldiers waiting to destroy the enemy. You can also create shrines, assign people to prayer and generate faith points to spend on blasting those raiders to hell!

Each area has a defence number which can easily be shown. This is a product of the natural and built-on tiles inside. When attacked your defence is pitched again the enemy camps power, as your buildings take damage and you fight them off! As well as housing local soldiers; upgrading buildings increases their health, and there are 5 wall types you can build- from cobble to steel!

Decorating

There's more to the world than just building, managing and destroying! You can build paths that weave between your buildings that boost production; walls that increase your defence; and lay down flooring and roads including sandstone and tarmac, and even use them to create platforms out over the water!

This is a game that will be driven by player input!

I look forward to seeing this game grow and adapt based on your feedback, so if you get the game, feel free to let us know what you think and we will reply in the forums.

There are many paths this game can take, and many updates to come! Get the game now to take part in adding and changing features in the game!

Game: Katherine Riverwood

Art: Len Stuart

Sound/Music development: Brian Fairbanks.

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