"Spider Rush!" is a 2D arcade game in which you play as a spider called Melanie, who got stucked in a homemade rocketship!
The spider must use her web to stay in the rocket and reach the infinity and beyond!
... But is that it? That's all the spider does? Well, yeah.
Having said that, she will need your help to keep herself steady on the web, during the climbing there will appear obstacles with the intent of preventing her to reach higher heights.
You will need to tap on your left and right side of the screen in order to swing the spider through the web and help her avoid the obstacles!
Do be careful though, if you swing too much from one side to another, Melanie will get separated from the web and Game Over... The same can be applied if she collides against an obstacle.
today we will be direct and straight to business.
If you remember what was mentioned in the previous post, we told that we were going to speak with our teachers in order to assess the situation since our programmer left the group regarding some personal issues.
The role our programmer had was rather important for the project, unfortunately, neither of us have the necessary skills or time to finish the current build with all the mechanics and functions we had planned to input until the deadline.
So after talking with our teachers, we decided to continue on focusing in our individual tasks. Those tasks involve doing modifications in the art and design of the game, developing some promotional content like a game poster, create a gameplay trailer and finishing documents and reports necessary for our project delivery.
We will ponder to publish the current build for everyone to try it out during the release date, but for now no promises.
Moving foward, besides all this information about what we're going to do and whatnot, we have more stuff to show:
We made some slight changes in the Main Menu screen, more specifically, we changed the "Spider Skin" screen button and we added a new button.
This new button is called the "Achievements" screen button, as you might have guessed it will lead to the "Achievements" screen.
As the name implies the "Achievements" screen, shows certain tasks that you must achieve in order to get rewards, those rewards will be mainly extra "Coins" and "Revival Flies". Huh, what's that? You don't know what a "Revival Fly" is?
...Fine we'll tell you, a "Revival Fly" is an item that allows the player the continue from where it lost the last time, this way he doesn't have to retry from the very beginning and its score isn't reset. This item can be used in the "Game Over" screen and it is only obtainable by completing the tasks that has them as a reward.
Besides all this, we've made a promo art describing in a very funny and short way what the "Spider Rush!" is all about. If you had any questions of what the game was all about, this will erase them in a flash!
These were some of the things we've been working on, we hope all of you enjoyed seeing the updates we published so far. Like everything in life, it had its ups and downs, but it was an experience that made us grow in several aspects.
This will possibly be the last update that we will post about "Spider Rush!", if not, then it will be next or during the deadline for our delivery project, September 2.
Whatever the case, it's been a pleasure folks, thank you from the bottom of our hearts for all the love and support during the development of this project.
from Ivan Areia and Daniel Reis, DeltaBot Games.
Our group member Bruno Abano is no longer part of the project.
For today's update we have a few more animations to show and a few changes on existing sprites.
We made a Twitter page for our team and to spread the "Spider Rush!" project.
We're currently working on some in-game animations and correcting a few assets.
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