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Scorched Metal is an Action RPG with a focus on destructible and interactive environments. The isometric view and simple interface sit atop a deep game full of items to collect, weapons to fire, NPCs to converse with and enemies to vanquish. NPCs will live their own lives independent of your movements and carry out day to day tasks while the deep story-line progresses. Combat is party based and real-time, but pause-able so commands can be issued to party members when things get hectic. The vision for Scorched Metal is a universe that feels limitless and alive, where every inch can be explored, beds moved, NPCs interacted with, furniture and walls destroyed in combat, ships flown (indeed!) and as much coolness as we can shoehorn in. To accommodate this rich world we are focusing on immersion and game play rather than looks and effects - I come from a gaming era where Countdown to doomsday and Megatraveller were the gold standard for sci-fi RPGs and Ultima set the bar for interactivity

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Report RSS Sneak peak of combat in v0.09 (WIP)
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Description

We have enemies! Basic combat AI is now complete, with a long list of upcoming features to add in a future version and one or two to slip in or refine before v0.09. With a few additions sRPG should go to v0.09 within the next two weeks, these additions being grenades and the aforementioned combat tweaks.

This means v0.1, or what I am hoping will be the public tech demo version, is only 6-8 weeks away! Heads down, back to work!