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You race your rocket through space lanes against the clock in an effort to save something which is probably important and epic. The rocket is small and easily dodges left and right, accelerating on the other hand is slow, there's no air in space, so there's nothing for the thrusters to push in order to gain momentum, but that also means that when first you have momentum there is no air resistance to slow you down again, and even when you want to slow down, its a slow process.

Post news Report RSS R.I.P. Space Tracks

I apologize, for not posting a comment sooner, however I have decided to close this game project down, it is written in Unity's version of JavaScript, and I am in a process of learning C# instead, so I have put all my JS projects on hold. That's not all bad since I am considering releasing the source to the game.

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As the summary states, I'm closing this project down, I will however soon be releasing the source to it (be warned, its one of my first game projects so its kinda messy).
I will update within the next 1-2 months (I need a few things in order before I can release it).
In other news I have found a competent group of developers to join up with, and we have two awesome games in the work, more on that later.

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