In this second development log I show the procedural generation of planets and the RPG-Leveling system! Planets are procedurally generated in the game in order to provide a unique experience every playthrough. There is also a fog-of-war system in place so players will need to explore in order to discover and conquest. I also go into detail on the level system and skills for scouts. I also explain how the AI system works for avoiding friendly teammates during combat.
We plan on having many more Development Log Videos. Have any thoughts on the direction of the game, or game development related questions? Just ask away, all feedback is appreciated!
Great game idea, will watch this.