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Space Safari is a 2.5D action adventure platformer created with the tradition of classic platformers such as Mega Man and Metroid in mind. It features six unique levels with alternate paths and upgrades for lots of re-playability. Players will spend the entire game driving around in the ATKV-1 (All Terrain Kill Vehicle) exploring the planet Volotor and attacking enemies with all sorts of weaponry. Level design, though linear, branches off at multiple points leading to alternate paths. Some of these paths run nearly the entire length of the level and may feature different enemies and challenges. Players can also revisit completed levels with all of their unlocked upgrades intact to search out more hidden paths and secret collectibles. Each level ends with a unique boss to fight.

Features

  • Classic 2.5D shoot ‘em up action with platforming puzzles
  • Explore the massive planet Volotor with countless enemies to defeat
  • Become more powerful with various upgrades and power-ups
  • Overpower previous levels by revisiting them with all your upgrades intact
  • Approximately 4 - 6 hours of gameplay
  • Battle a unique boss at the end of each level
  • Explore hidden paths with collectibles to find
  • Steamworks integration including achievements, leaderboards, cloud saves, etc...
  • Gamepad support for popular controllers

Story

What does the most dangerous bounty hunter in the galaxy do on his day off? Why, go on a safari, of course. A Space Safari! You are the hunter! All manner of beast from above the skies, on the ground, and even under the seas, will try to stop your progress. Little do they know that you always get your target! Hop into the wheels of the unstoppable ATKV-1 (All Terrain Kill Vehicle) and become a full-fledged killing machine in the greatest hunt in the galaxy! No beast is impenetrable! No challenge is impossible!

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After many months of hard work, we’re proud to announce that Space Safari is now up on Steam Greenlight. In case you didn’t know, Greenlight is a program where users can vote on which games they want to see released on Steam – the largest online distributor of digital games. Getting our game up on Steam exposes Space Safari to over 100 million users (and growing). This is a grand opportunity for us as an indie developer and you as a gamer; we hope to continue making games that you’ll enjoy.

Please help us reach that goal by voting for us on Greenlight (you’ll need a Steam account to vote): Steamcommunity.com

Once we’ve reached a certain number of votes, Space Safari becomes eligible for purchase on Steam (once it’s complete, of course). Voting for us does not mean you are required to buy the game, just that you’d like to see it for sale on Steam. Please vote and help us get the word out through Facebook, Twitter, or any other social services that you use. Thank you.

Space Safari - Level 6 Preview

Space Safari - Level 6 Preview

News

A preview with screenshots of level 6 of Space Safari.

Space Safari - Level 3 Preview

Space Safari - Level 3 Preview

News

A preview with screenshots of level 3 of Space Safari.

Space Safari: New Gameplay Trailer

Space Safari: New Gameplay Trailer

News

Our newest gameplay trailer showing various enemies, hazards, and environments.

Space Safari: Meet the ATKV-1

Space Safari: Meet the ATKV-1

News

Some information about our player character, ATKV-1 (All Terrain Kill Vehicle), as well as player upgrades and powerups.

RSS Files
Space Safari Demo (Linux)

Space Safari Demo (Linux)

Demo

This is a working demo of the first level of Space Safari. It is built with the free version of the Unity Engine and is subject to change once we upgrade...

Space Safari Demo (Mac OS X)

Space Safari Demo (Mac OS X)

Demo

This is a working demo of the first level of Space Safari. It is built with the free version of the Unity Engine and is subject to change once we upgrade...

Space Safari Demo (Windows)

Space Safari Demo (Windows)

Demo

This is a working demo of the first level of Space Safari. It is built with the free version of the Unity Engine and is subject to change once we upgrade...

Comments
hashpling
hashpling

Your GVIS levels help me to understand visual-cognitive spatial representations in a much more dynamic light! And I haven't even played the game yet!

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