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“Can you think outside the box?” – this is the question Polish indie developer Tomek Graczyk puts players before in his upcoming game “Space Box: The Journey out of the Box”. Seemingly innocent story of a box lost in space is actually a way of showing some most important matters for Tomek like: freedom and creativity. The journey itself takes place in quite unusual way: by drawing a “jump vector” on the screen. The whole journey gets a big twist when Space Box realises he can do a “space turn” – a 90 degree turn in both left and right. Then the whole 3D universe stands open for him and the player, the one that’s outside the box – literally and metaphorically.

The concept of the game emerged years ago from an urge of experiencing something new in terms of gameplay. Bored by the food of commercialism and schematism, Tom decided to take that matter into his own hands and make a game that would surprise himself. Then the concept of Space Box emerged in his mind. A seemingly innocent story of a box lost in space was actually a way of showing some most important matters for the author like: freedom and creativity. Every game he makes is completely designed and developed by himself: from concept, through coding, modelling objects to making sound efects and composing music.

Space Box, associated with games like Fez and Angry Birds, emerged in my mind even before any of these titles has reached the daylight, but it's nice to be compared to the games with such a huge success. It took me two years to fnish Space Box and I've given all my heart to it. Therefore it would be an insanity in today's world to take such risk again. That's why this game is my “to be or not to be” in terms of indie development. It's my personal 'Final Fantasy'.

– Tom Graczyk

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Twitter

Latest tweets from @spaceboxgame

Thank you for playing! Game is no longer available and it's open for re-publishing opportunities! #iOS #gameT.co

Nov 10 2019

Reach for the stars! Remember that you're in space and you'll be no closer to them anytime later! #starsT.co

Oct 2 2019

Kids seem more stubborn in pursuing their goal and they want to play games too – in their own way. That's why there… T.co

Sep 28 2019

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Sep 21 2019

Take a good 2D jump to make a good 3D spin afterwards. Otherwise you'll "fall" into space! #jumpforce #jump #2dT.co

Sep 7 2019

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Platforms are like things you encounter in your life - they have different bounce. Some will bounce you off hard, s… T.co

Aug 17 2019

Is this just an innocent journey through space or your story of finding your inner-self? Make your choice and embar… T.co

Aug 9 2019