MagiDuck is a simple platform-game designed to work on 8088/8086 class computers (the first IBM PC:s) with a CGA-compatible display adapter. It runs in a tweaked 40x25 text mode, giving the game a pseudo-pixel resolution of 80x50 with 16 colours and text combined from 2 half height Ascii-characters.
System requirements:
IBM PC or compatible
MS-DOS 3.0 or higher
8088/8086 4.77mhz or higher
CGA or compatible display adapter.
256 KB RAM
120 KB free disk space
Magi is a young duck who can't fly but has the ability to use magic and shoot fireballs. A mysterious stranger has landed on the top tower of her family castle and caused a glitch in the castles protective magic seals. Things are rather chaotic but maybe you can help her sort things out?
Development thread at Vintage-Computer.com forums: Vcfed.org
There was a cool mod released recently, check it out:
The new version of the game features much faster loading times and other polishes too.
Alpha 2 is now available for download. Lots of new features and many previous bugs should be fixed now.
The last update to the alpha fixed alot of issues and crashes that happened on real hardware. It was proven to run on CGA, EGA, VGA and SVGA cards. A...
MagiDuck version 1.0. No major changes, this should be considered a stable version but let me know if any problems come up.
Beta 2 improvements include: Faster loading times, better camera, smaller files.
First beta release of the game. Includes all the content of the final release but everything's only been tested by one person.
Alpha 2 release for testing. Should fix most video problems of the previous version. Various new features and content.
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