HAPPY EASTER everybody. We have no pause and present you the next dev diary for this week on Easter Sunday. Look for the egg! We've hidden one in this week's dev diary beside loudness metering and grotesque sand statues.
- Us devs have Son of Nor now in our Steam library for testing. It's a cool feeling seeing one's game there.
- Yant'shaza cluttering progress.
- Grotesque sand statues when getting rid of Sarahul. Statue pose competition as soon as our alpha starts ;)
- Bud Spencer and Terrence Hill.
- Diving into tech land: Loudness metering for games is important as with any audio product in the digital audio world. Chris shows how he does it.
- There are so many strange websites on the internet, some of which are just not necessary. But to whom is this any news...
- We're slowly climbing the ranks in the cracker universe even though our game isn't released yet (we're getting to alpha state now). Starting from bedrock, a cracker has taken up the task to distribute Son of Nor WITH CRACK even though everything we've released so far wasn't protected AT ALL :) Funny if you think about it...
- HAPPY EASTER. Did you find the Easter Egg hidden in this dev diary? :) :) Happy searching!
- Get into the discussion and join our forum: forum.sonofnor.com
Please tell me that you're not going to fix the sand sculpture body glitching. It's too hilarious to be gotten rid of!
We'll see, personally I like it too :D
Somehow yes, it would be very funny. On the other hand, this takes you a little out of the game as these statues sometimes really look broken :( We'll see. Hidden Easter Egg mode maybe? :) :)
Best dev updates/blogs I have seen....others could learn from your team. ;)
Thank you! very kind of you!
Thanks shakespub!
This was quite entertaining. Great job. i'm excited to play this game. :)
Thank you for the kind words!