• Register

Welcome to Noshrac. A harsh desert world where humankind is at the brink of extinction. You are a Son of Nor, a mage with telekinetic powers and the ability to bend the elements to your will, trained to defend the remaining humans from the onslaught of the Sarahul Empire and the perils of the desert. Solve puzzles using your telekinetic powers, venture through long forgotten temples, terraform the desert and fight to the death alongside your friends in this co-op fantasy action adventure.

Post news Report RSS DevDiary #5 - Designin A Level

Ricardo talks briefly about the considerations that go into the process of designing a level.

Posted by on

While I'm on well-deserved holidays, the team continues to work tirelessly. We're trying to implement the adjusted texture style, we finished a spell effect that has yet to make its way into the game so we can show it, and also the modular rocks are being experimented on.

In the meantime we took some time to bring you another of our fabulous dev diaries! In DevDiary #5 our game designer and writer Ricardo talks briefly about all the considerations that go into the process of designing a level, especially chapter 1 - The Edge - in this example.
DevDiary 5 - Designing A Level

Post a comment

Your comment will be anonymous unless you join the community. Or sign in with your social account: