Solitude (Working Title) is a PSP and PC game using a heavily modified Quake engine, expanding upon the story of Halo: Combat Evolved. Expect a great, brand new single player story and all of the most popular multiplayer modes from Halo: CE! Our team is working hard to bring the game to you as fast as possible so be sure to stay tuned for any new updates. More information can be found on our site at www.halosolitude.com. Note: We are NOT ripping anything from any of Halos! All our models and textures are our own, made by using the original Halo art only as reference.
Here is an early look at one of Solitude's more interesting and entertaining characters. The grunt.
Animation list :
1) Sleep
2) Idle
3) Walk (We do know there is a bit to much waving, and the arms are to stiff. This will be fine tuned)
4) Grenade throw
5) Idle shooting
6) Melee
7) Reload
8) Running
9) Running while shooting
10) Running away scared (A trademark of the grunts, classic
11) Dodge left
12) Dodge right (We are aware he looks like he's doing a 70s dance move)
13) Die 1
14) Die 2
15) Die 3
Better quality found at: Youtube.com
awesome now this game is getting better and better
It sure is.
it looks great guys!
You guys are super fast!
Thanks!
dead 2 very awesome xD maybe you can should the all progress in one video ?
looks great, but since when do grunts melee?
Our animator did it just incase, Hell, it may be used in certain game mode ;)
OMG they are coding in something we don't know about
pretty cool but it doesnt flow too well ya know?
That's because it's a just a play through of the animations, if no code telling what animation to play.
Pretty cool! Good progress, i was waiting for this video :D
But let me say: This need much more work on it...
for exemple: When grunt is running away (Scared), his legs move much faster!
But its still an awesome update :D
I don't know why, but the animations seem a bit robotic. But it's all good non the less.
It's probably because we used a pathetic amount of frames, for hardware reasons.
aww... cute :)
Nice work guys,
A little more fine tuning and they will look great.
yea as an animator myself, I know using that measly amount of frames is hard to make a nice character animation like that.
I think there should also be a cower animation to complete the list!
Hey are we gonna get suicide grunts?